Expand description
Tile compositing pipeline for the GPU rendering layer.
Provides CPU-side Porter-Duff compositing, multi-layer stacking, 4x5 color
matrix transforms, and a high-level TileRenderPipeline that wires
everything together with shader hot-reload support.
Structs§
- Color
Matrix - A 4×5 colour transformation matrix.
- Composite
Stats - Per-channel statistics over a composited image.
- Layer
- A compositable image layer with blend settings.
- Rgba
- A 32-bit RGBA colour in linear-light floating-point space.
- Tile
Compositor - Composites a stack of
Layers into a single image tile. - Tile
Render Pipeline - High-level CPU rendering pipeline: shader hot-reload + layer compositing
Enums§
- Blend
Mode - Porter-Duff and Photoshop blend modes.