pub fn from_f16_slice_native(
context: &GpuContext,
data: &[f16],
) -> GpuResult<GpuBuffer<u8>>Expand description
Upload a half::f16 slice to the GPU as raw bytes (u8 buffer).
This is the native path — each f16 occupies exactly 2 bytes on the
GPU. To use this buffer in a WGSL shader, the shader source must begin
with enable f16; and the adapter must expose wgpu::Features::SHADER_F16.
§Errors
Returns an error if buffer creation fails.