Expand description
Mesh3DDecoder adaptors for OBJ + standalone MTL inputs.
These are thin wrappers around crate::obj::parse_obj /
crate::mtl::parse_mtl_with_scene that conform to the
oxideav-mesh3d decoder trait. Held state is empty for now (the
parsers don’t carry options); the wrapper exists so registry-based
lookup gets a uniform Box<dyn Mesh3DDecoder> factory.
Structs§
- MtlDecoder
- Standalone MTL decoder. Returns a
Scene3Dpopulated with the MTL’s materials and any external textures they reference; no meshes / nodes / cameras / lights / animations are added. - ObjDecoder
- Wavefront OBJ decoder.