pub struct MouseInput {
pub position: Option<PhysicalPosition<f64>>,
pub delta: MouseDelta,
pub left_pressed: bool,
pub right_pressed: bool,
pub middle_pressed: bool,
/* private fields */
}Fields§
§position: Option<PhysicalPosition<f64>>§delta: MouseDelta§left_pressed: bool§right_pressed: bool§middle_pressed: boolImplementations§
Source§impl MouseInput
impl MouseInput
pub fn update(&mut self)
pub fn process_move(&mut self, position: PhysicalPosition<f64>)
pub fn set_position(&mut self, position: PhysicalPosition<f64>)
pub fn delta(&self) -> (f32, f32)
pub fn set_cursor_grabbed(&mut self, grabbed: bool)
pub fn cursor_grabbed(&self) -> bool
Trait Implementations§
Source§impl Default for MouseInput
impl Default for MouseInput
Source§fn default() -> MouseInput
fn default() -> MouseInput
Returns the “default value” for a type. Read more
impl Resource for MouseInput
Auto Trait Implementations§
impl Freeze for MouseInput
impl RefUnwindSafe for MouseInput
impl Send for MouseInput
impl Sync for MouseInput
impl Unpin for MouseInput
impl UnsafeUnpin for MouseInput
impl UnwindSafe for MouseInput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> Downcast for Twhere
T: Any,
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