Expand description
Compatibility facade for asset APIs plus engine-level typed asset resources.
Structs§
- Asset
Server - Asset
Server Resource - ECS resource wrapper for the engine asset server.
- Assets
- Generic typed asset storage.
- Gltf
Scene Assets - ECS resource storing handle-indexed glTF scenes.
- Handle
- A typed handle to an asset.
- Handle
Allocator - A counter for generating unique handles.
- Material
Assets - ECS resource storing handle-indexed material pipelines.
- Mesh
Cache - Resource that caches GPU meshes by handle.
- Mesh
Filter - Component that references a mesh and material for rendering.
Enums§
Functions§
- load_
gltf_ async - Starts async glTF loading and returns a scene handle.
- register_
material_ asset - Registers a material pipeline under a stable handle.