oxide_engine/render/
mod.rs1pub struct RenderFrame {
4 pub view: wgpu::TextureView,
5 pub encoder: wgpu::CommandEncoder,
6 surface_texture: wgpu::SurfaceTexture,
7}
8
9impl RenderFrame {
10 pub fn new(device: &wgpu::Device, surface_texture: wgpu::SurfaceTexture) -> Self {
11 let view = surface_texture
12 .texture
13 .create_view(&wgpu::TextureViewDescriptor::default());
14 let encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
15 label: Some("Render Encoder"),
16 });
17
18 Self {
19 view,
20 encoder,
21 surface_texture,
22 }
23 }
24
25 pub fn present(self, queue: &wgpu::Queue) {
26 queue.submit(std::iter::once(self.encoder.finish()));
27 self.surface_texture.present();
28 }
29}