pub enum TextureAccess {
Static,
RenderTarget,
}
Variants
Static
Used as read-only from GPU
RenderTarget
Can be written to from GPU
Trait Implementations
sourceimpl Clone for TextureAccess
impl Clone for TextureAccess
sourcefn clone(&self) -> TextureAccess
fn clone(&self) -> TextureAccess
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for TextureAccess
impl Debug for TextureAccess
sourceimpl PartialEq<TextureAccess> for TextureAccess
impl PartialEq<TextureAccess> for TextureAccess
sourcefn eq(&self, other: &TextureAccess) -> bool
fn eq(&self, other: &TextureAccess) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
impl Copy for TextureAccess
impl Eq for TextureAccess
impl StructuralEq for TextureAccess
impl StructuralPartialEq for TextureAccess
Auto Trait Implementations
impl RefUnwindSafe for TextureAccess
impl Send for TextureAccess
impl Sync for TextureAccess
impl Unpin for TextureAccess
impl UnwindSafe for TextureAccess
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more