pub fn log<T: GpuFloat>(
handle: &BlasHandle,
n: u32,
input: &DeviceBuffer<T>,
output: &mut DeviceBuffer<T>,
) -> BlasResult<()>pub fn log<T: GpuFloat>(
handle: &BlasHandle,
n: u32,
input: &DeviceBuffer<T>,
output: &mut DeviceBuffer<T>,
) -> BlasResult<()>