pub fn cmp_le<T: GpuFloat>(
handle: &BlasHandle,
n: u32,
a: &DeviceBuffer<T>,
b: &DeviceBuffer<T>,
c: &mut DeviceBuffer<T>,
) -> BlasResult<()>pub fn cmp_le<T: GpuFloat>(
handle: &BlasHandle,
n: u32,
a: &DeviceBuffer<T>,
b: &DeviceBuffer<T>,
c: &mut DeviceBuffer<T>,
) -> BlasResult<()>