use std::env;
pub struct Environment;
impl Environment {
pub fn string(
env_name: &str,
default: &str,
) -> String {
env::var(env_name).ok().unwrap_or(default.to_string())
}
pub fn u16(
env_name: &str,
default: u16,
) -> u16 {
env::var(env_name).ok().map(|env| env.parse::<u16>().expect("Failed to parse to u16")).unwrap_or(default)
}
pub fn u32(
env_name: &str,
default: u32,
) -> u32 {
env::var(env_name).ok().map(|env| env.parse::<u32>().expect("Failed to parse to u32")).unwrap_or(default)
}
pub fn i32(
env_name: &str,
default: i32,
) -> i32 {
env::var(env_name).ok().map(|env| env.parse::<i32>().expect("Failed to parse to i32")).unwrap_or(default)
}
pub fn u64(
env_name: &str,
default: u64,
) -> u64 {
env::var(env_name).ok().map(|env| env.parse::<u64>().expect("Failed to parse to u64")).unwrap_or(default)
}
pub fn boolean(
env_name: &str,
default: bool,
) -> bool {
env::var(env_name).ok().map(|env| env.parse::<bool>().expect("Failed to parse to bool")).unwrap_or(default)
}
}