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create_occultation

Function create_occultation 

Source
pub fn create_occultation(
    gen: &mut UniqueGenGen<'_>,
    max_z: &mut ZLevel,
    gplayers: &mut DenseSlotMap<PlayerId, GPlayer>,
    gpieces: &mut GPieces,
    goccults: &mut GOccults,
    ipieces: &IPieces,
    ioccults: &IOccults,
    to_recalculate: &mut ToRecalculate,
    _: OcculterRotationChecked,
    region: RegionC<i32>,
    occulter: PieceId,
    views: OccultationViews,
    _puos_will_return: &PUOs_Simple_Modify,
) -> Result<Vec<(PieceId, PieceUpdateOps)>, ApiPieceOpError>