Expand description
An easy-to-use library to create, read, parse and modify .osb storyboard files.
The osb library focuses on ease, scalability and security.
§Example
use osb::{Layer, Module, Sprite, Storyboard};
fn module() -> Module {
let mut module = Module::new(Layer::Background);
let mut sprite = Sprite::new("res/sprite.png");
sprite.move_((0, 320, 240));
module.push(sprite);
module
}
fn main() -> std::io::Result<()> {
let mut sb = Storyboard::new();
sb.push(module());
sb.print()
}
§Warning
This crate is meant to be used by users with experience with the .osb
file format, even
though the following documentation links to various sources to learn about some concepts of
storyboarding.
If you are new to storyboarding, we’d recommend you to develop knowledge on this field first. If you have no idea where to start, a great source of knowledge is PoNo’s osbx wiki.
Re-exports§
pub use event::Event;
Modules§
- event
- All of the storyboard events,
Move
,Scale
, … and the traitEvent
defining them - utils
- The utils, everything we need in order to make
osb
work
Structs§
- Module
- A component of a
Storyboard
- Sprite
- The struct corresponding to sprites
- Storyboard
- What defines a storyboard
Enums§
- Easing
Easing
s as defined in the official osu! specifications- Layer
Layer
s as defined in the official osu! specifications- Origin
Origin
s as defined in the official osu! specifications