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use crate::errors::PinnedVecGrowthError;
/// Trait for vector representations differing from `std::vec::Vec` by the following:
///
/// => memory location of an element already pushed to the collection never changes unless any of the following mut-methods is called:
/// * `remove`, `pop`,
/// * `insert`,
/// * `clear`, `truncate`.
///
/// In other words,
///
/// => the mut-methods `push` or `extend_from_slice` do <ins>not</ins> change memory locations of already added elements.
///
/// # Pinned Elements Guarantee
///
/// A `PinnedVec` guarantees that positions of its elements **do not change implicitly**.
///
/// To be specific, let's assume that a pinned vector currently has `n` elements:
///
/// | Method | Expected Behavior |
/// | -------- | ------- |
/// | `push(new_element)` | does not change the memory locations of the `n` elements |
/// | `extend_from_slice(slice)` | does not change the memory locations of the first `n` elements |
/// | `insert(a, new_element)` | does not change the memory locations of the first `a` elements, where `a <= n`; elements to the right of the inserted element might be changed, commonly shifted to right |
/// | `pop()` | does not change the memory locations of the first `n-1` elements, the `n`-th element is removed |
/// | `remove(a)` | does not change the memory locations of the first `a` elements, where `a < n`; elements to the right of the removed element might be changed, commonly shifted to left |
/// | `truncate(a)` | does not change the memory locations of the first `a` elements, where `a < n` |
pub trait PinnedVec<T> {
/// Iterator yielding references to the elements of the vector.
type Iter<'a>: Iterator<Item = &'a T>
where
T: 'a,
Self: 'a;
/// Iterator yielding mutable references to the elements of the vector.
type IterMut<'a>: Iterator<Item = &'a mut T>
where
T: 'a,
Self: 'a;
/// Iterator yielding references to the elements of the vector.
type IterRev<'a>: Iterator<Item = &'a T>
where
T: 'a,
Self: 'a;
/// Iterator yielding mutable references to the elements of the vector.
type IterMutRev<'a>: Iterator<Item = &'a mut T>
where
T: 'a,
Self: 'a;
// pinned
/// Returns the index of the `element` with the given reference.
///
/// Note that `T: Eq` is not required; reference equality is used.
///
/// The complexity of this method depends on the particular `PinnedVec` implementation.
/// However, making use of referential equality, it possible to perform much better than *O(n)*,
/// where n is the vector length.
///
/// For the two example implementations, complexity of this method:
/// * *O(1)* for [FixedVec](https://crates.io/crates/orx-fixed-vec);
/// * *O(f)* for [SplitVec](https://crates.io/crates/orx-split-vec) where f << n is the number of fragments.
fn index_of(&self, element: &T) -> Option<usize>;
/// Returns whether or not of the `element` with the given reference belongs to this vector.
/// In other words, returns whether or not the reference to the `element` is valid.
///
/// Note that `T: Eq` is not required; memory address is used.
///
/// The complexity of this method depends on the particular `PinnedVec` implementation.
/// However, making use of pinned element guarantees, it possible to perform much better than *O(n)*,
/// where n is the vector length.
///
/// For the two example implementations, complexity of this method:
/// * *O(1)* for [FixedVec](https://crates.io/crates/orx-fixed-vec);
/// * *O(f)* for [SplitVec](https://crates.io/crates/orx-split-vec) where f << n is the number of fragments.
fn contains_reference(&self, element: &T) -> bool;
// vec
/// Clears the vector, removing all values.
///
/// Note that this method has no effect on the allocated capacity of the vector.
///
/// # Safety
///
/// `clear` operation is **safe** both when `T: NotSelfRefVecItem` or not due to the following:
///
/// * elements holding references to each other will be cleaned all together; hence,
/// none of them can have an invalid reference;
/// * we cannot keep holding a reference to a vector element defined aliased the `clear` call,
/// since `clear` requires a `mut` reference.
fn clear(&mut self);
/// Returns the total number of elements the vector can hold without reallocating.
fn capacity(&self) -> usize;
/// Clones and appends all elements in a slice to the Vec.
///
/// Iterates over `other`, clones each element, and then appends it to this vec. The other slice is traversed in-order.
fn extend_from_slice(&mut self, other: &[T])
where
T: Clone;
/// Returns a reference to an element with the given `index` returns None if the index is out of bounds.
fn get(&self, index: usize) -> Option<&T>;
/// Returns a mutable reference to an element with the given `index` returns None if the index is out of bounds.
fn get_mut(&mut self, index: usize) -> Option<&mut T>;
/// Returns a reference to an element without doing bounds checking.
///
/// For a safe alternative see `get`.
///
/// # Safety
///
/// Calling this method with an out-of-bounds index is *[undefined behavior]*
/// even if the resulting reference is not used.
unsafe fn get_unchecked(&self, index: usize) -> &T;
/// Returns a mutable reference to an element without doing bounds checking.
///
/// For a safe alternative see `get_mut`.
///
/// # Safety
///
/// Calling this method with an out-of-bounds index is *[undefined behavior]*
/// even if the resulting reference is not used.
unsafe fn get_unchecked_mut(&mut self, index: usize) -> &mut T;
/// Returns a reference to the first element of the vector; returns None if the vector is empty.
fn first(&self) -> Option<&T>;
/// Returns a reference to the last element of the vector; returns None if the vector is empty.
fn last(&self) -> Option<&T>;
/// Returns a reference to the first element of the vector without bounds checking.
///
/// For a safe alternative see `first`.
///
/// # Safety
///
/// Calling this method when the vector is empty is *[undefined behavior]* even if the resulting reference is not used.
unsafe fn first_unchecked(&self) -> &T;
/// Returns a reference to the last element of the vector without bounds checking.
///
/// For a safe alternative see `last`.
///
/// # Safety
///
/// Calling this method when the vector is empty is *[undefined behavior]* even if the resulting reference is not used.
unsafe fn last_unchecked(&self) -> &T;
/// Returns true if the vector contains no elements.
fn is_empty(&self) -> bool {
self.len() == 0
}
/// Returns the number of elements in the vector, also referred to as its length.
fn len(&self) -> usize;
/// Appends an element to the back of a collection.
fn push(&mut self, value: T);
// vec but unsafe
/// Inserts an element at position `index` within the vector, shifting all elements after it to the right.
///
/// # Panics
/// Panics if `index >= len`.
fn insert(&mut self, index: usize, element: T);
/// Removes and returns the element at position index within the vector, shifting all elements after it to the left.
///
/// # Panics
///
/// Panics if index is out of bounds.
fn remove(&mut self, index: usize) -> T;
/// Removes the last element from a vector and returns it, or None if it is empty.
fn pop(&mut self) -> Option<T>;
/// Swaps two elements in the slice.
///
/// If `a` equals to `b`, it's guaranteed that elements won't change value.
///
/// # Arguments
///
/// * a - The index of the first element
/// * b - The index of the second element.
fn swap(&mut self, a: usize, b: usize);
/// Shortens the vector, keeping the first `len` elements and dropping
/// the rest.
///
/// If `len` is greater than the vector's current length, this has no
/// effect.
fn truncate(&mut self, len: usize);
/// Returns an iterator to elements of the vector.
fn iter(&self) -> Self::Iter<'_>;
/// Returns an iterator of mutable references to elements of the vector.
fn iter_mut(&mut self) -> Self::IterMut<'_>;
/// Returns a reversed back-to-front iterator to elements of the vector.
fn iter_rev(&self) -> Self::IterRev<'_>;
/// Returns a reversed back-to-front iterator mutable references to elements of the vector.
fn iter_mut_rev(&mut self) -> Self::IterMutRev<'_>;
/// Returns a mutable reference to the `index`-th element of the vector.
///
/// Returns `None` if `index`-th position does not belong to the vector; i.e., if `index` is out of `capacity`.
///
/// # Safety
///
/// This method allows to write to a memory which is greater than the vector's length.
/// On the other hand, it will never return a pointer to a memory location that the vector does not own.
unsafe fn get_ptr_mut(&mut self, index: usize) -> Option<*mut T>;
/// Forces the length of the vector to `new_len`.
///
/// This is a low-level operation that maintains none of the normal invariants of the type.
///
/// # Safety
///
/// - `new_len` must be less than or equal to `capacity()`.
/// - The elements at `old_len..new_len` must be initialized.
unsafe fn set_len(&mut self, new_len: usize);
/// Attempts to increase the capacity of the pinned vector with default additional amount defined by the specific implementation.
///
/// The method:
/// * ensures that all already allocated elements stay pinned their memory locations,
/// * and returns the new capacity which is greater than or equal to the current capacity if the operation succeeds,
/// * corresponding `Err` if it fails.
fn try_grow(&mut self) -> Result<usize, PinnedVecGrowthError>;
/// Increases the capacity of the vector at least up to the `new_capacity`:
/// * has no affect if `new_capacity <= self.capacity()`, and returns `Ok(self.capacity())`;
/// * increases the capacity to `x >= new_capacity` otherwise if the operation succeeds.
///
/// # Safety
///
/// This method is unsafe due to the internal guarantees of pinned vectors.
/// * A `SplitVec`, on the other hand, can grow to the `new_capacity` without any problem.
/// However, it is not designed to have intermediate empty fragments, while `grow_to` can leave such fragments.
/// Hence, the caller is responsible for handling this.
unsafe fn grow_to(&mut self, new_capacity: usize) -> Result<usize, PinnedVecGrowthError>;
}
#[cfg(test)]
mod tests {
use crate::{pinned_vec_tests::testvec::TestVec, PinnedVec};
#[test]
fn is_empty() {
let mut vec = TestVec::new(5);
assert!(vec.is_empty());
vec.push(1);
assert!(!vec.is_empty());
vec.push(2);
vec.push(3);
assert!(!vec.is_empty());
vec.clear();
assert!(vec.is_empty());
}
}