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//! # orx-fixed-vec
//!
//! A fixed capacity vector with pinned elements.
//!
//! ## A. Motivation
//!
//! There might be various situations where pinned elements are helpful.
//!
//! * It is somehow required for async code. Not being an expert in the subject, leaving this [blog](https://blog.cloudflare.com/pin-and-unpin-in-rust) for the interested.
//! * It is a requirement to make self-referential types possible.
//!
//! This crate focuses more on the latter. Particularly, it aims to make it safely and conveniently possible to build **self-referential collections** such as linked list, tree or graph.
//!
//! See [`PinnedVec`](https://crates.io/crates/orx-pinned-vec) for complete documentation.
//!
//! `FixedVec` is one of the pinned vec implementations which can be wrapped by an [`ImpVec`](https://crates.io/crates/orx-imp-vec) and allow building self referential collections.
//!
//! ## B. Comparison with `SplitVec`
//!
//! [`SplitVec`](https://crates.io/crates/orx-split-vec) is another `PinnedVec` implementation aiming the same goal but with different features. You may see the comparison in the table below.
//!
//! | **`FixedVec`** | **`SplitVec`** |
//! |------------------------------------------------------------------------------|----------------------------------------------------------------------------------|
//! | Implements `PinnedVec`. | Implements `PinnedVec`. |
//! | Requires a capacity while creating. | Capacity is optional. |
//! | Cannot grow beyond capacity; panics when `push` is called at capacity. | Can grow dynamically. Further, it provides detailed control on how it must grow. |
//! | It is just a wrapper around `std::vec::Vec`; hence, has similar performance. | Performs additional tasks to provide flexibility; hence, slightly slower. |
//!
//! ## C. Examples
//!
//! ### C.1. Usage similar to `std::vec::Vec`
//!
//! Most common `std::vec::Vec` operations are available in `FixedVec` with the same signature.
//!
//! ```rust
//! use orx_fixed_vec::prelude::*;
//!
//! // capacity is not optional
//! let mut vec = FixedVec::new(4);
//!
//! assert_eq!(4, vec.capacity());
//!
//! vec.push(0);
//! assert!(!vec.is_full());
//! assert_eq!(3, vec.room());
//!
//! vec.extend_from_slice(&[1, 2, 3]);
//! assert_eq!(vec, &[0, 1, 2, 3]);
//! assert!(vec.is_full());
//!
//! // vec.push(42); // push would've panicked when vec.is_full()
//!
//! vec[0] = 10;
//! assert_eq!(10, vec[0]);
//!
//! vec.remove(0);
//! vec.insert(0, 0);
//!
//! assert_eq!(6, vec.iter().sum());
//!
//! assert_eq!(vec.clone(), vec);
//!
//! let stdvec: Vec<_> = vec.into();
//! assert_eq!(&stdvec, &[0, 1, 2, 3]);
//! ```
//!
//!
//! ### C.2. Pinned elements
//!
//! Unless elements are removed from the vector, the memory location of an element priorly pushed to the `FixedVec` <ins>never</ins> changes. This guarantee is utilized by `ImpVec` in enabling immutable growth to build self referential collections.
//!
//! ```rust
//! use orx_fixed_vec::prelude::*;
//!
//! let mut vec = FixedVec::new(100);
//!
//! // push the first element
//! vec.push(42usize);
//! assert_eq!(vec, &[42]);
//!
//! // let's get a pointer to the first element
//! let addr42 = &vec[0] as *const usize;
//!
//! // let's push 99 new elements
//! for i in 1..100 {
//! vec.push(i);
//! }
//!
//! for i in 0..100 {
//! assert_eq!(if i == 0 { 42 } else { i }, vec[i]);
//! }
//!
//! // the memory location of the first element remains intact
//! assert_eq!(addr42, &vec[0] as *const usize);
//!
//! // we can safely (using unsafe!) dereference it and read the correct value
//! assert_eq!(unsafe { *addr42 }, 42);
//!
//! // the next push when `vec.is_full()` panics!
//! // vec.push(0);
//! ```
//!
//! ## License
//!
//! This library is licensed under MIT license. See LICENSE for details.
#![warn(
missing_docs,
clippy::unwrap_in_result,
clippy::unwrap_used,
clippy::panic,
clippy::panic_in_result_fn,
clippy::float_cmp,
clippy::float_cmp_const,
clippy::missing_panics_doc,
clippy::todo
)]
mod common_traits;
mod fixed_vec;
mod pinned_vec;
/// Common relevant traits, structs, enums.
pub mod prelude;
pub use fixed_vec::FixedVec;