origami_engine/
lib.rs

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//! # Origami Engine
//! A Rust templating engine that allows for rendering HTML elements and building reusable components.
//!
//! ## Props Passing
//!
//! You can pass props to components to customize their behavior and appearance. Below is an example of a homepage and an about page, both utilizing a button component with various attributes.
//! ```rust
//! use origami_engine::comp;
//!
//! // Define a button component that takes props
//! comp! {
//!     button_component(attr, label) =>
//!     button class="px-4 py-2 bg-blue-500 text-white rounded hover:bg-blue-600" @attr; {
//!         @label;
//!     }
//! }
//!
//! // Define the homepage component
//! comp! {
//!     home =>
//!     div {
//!         h1 { "Welcome to the Homepage!" }
//!         // Use the button_component with props
//!         call button_component { attr { onclick="alert('clicked')" }, label { "Click Me" } }
//!     }
//! }
//!
//! let html = home!();
//!
//! assert_eq!(
//!     html.0,
//!     r#"<div><h1>Welcome to the Homepage!</h1><button class="px-4 py-2 bg-blue-500 text-white rounded hover:bg-blue-600" onclick="alert('clicked')">Click Me</button></div>"#
//! );
//!
//! // Define the about page component
//! comp! {
//!     about =>
//!     div {
//!         h1 { "About Us" }
//!         p { "We are committed to delivering quality service." }
//!         // Use the button_component with props
//!         call button_component { attr { onclick="alert('clicked learn more')" }, label { "Learn More" } }
//!     }
//! }
//!
//! let html = about!();
//! assert_eq!(
//!     html.0,
//!     r#"<div><h1>About Us</h1><p>We are committed to delivering quality service.</p><button class="px-4 py-2 bg-blue-500 text-white rounded hover:bg-blue-600" onclick="alert('clicked learn more')">Learn More</button></div>"#
//! );
//! ```
//!
//! ## Layout
//!
//! You can create a layout structure that includes a navigation bar, a body for dynamic content, and a footer. Below is an example demonstrating this layout.
//!
//! ```rust
//! use origami_engine::comp;
//!
//! // Define a layout component with a navigation bar, body, and footer
//! comp! {
//!     layout_component(content) =>
//!     // Navigation bar
//!     nav {
//!         ul {
//!             li { a { "Home" } }
//!             li { a { "About" } }
//!             li { a { "Contact" } }
//!         }
//!     }
//!     // Body placeholder for dynamic content
//!     main {
//!         @content;
//!     }
//!     // Footer
//!     footer {
//!         p { "© 2024 Your Company" }
//!     }
//! }
//!
//! // Define the homepage component using the layout
//! comp! {
//!     home =>
//!     call layout_component {
//!         content {
//!             h1 { "Welcome to the Homepage!" }
//!             p { "This is the main content of the homepage." }
//!         }
//!     }
//! }
//!
//! let html = home!(cap => 250); // It is recommended to provide `cap`, i.e., the maximum length of html
//!                              // to avoid unnecessary reallocations of strings
//! assert_eq!(
//!     html.0,
//!     r#"<nav><ul><li><a>Home</a></li><li><a>About</a></li><li><a>Contact</a></li></ul></nav><main><h1>Welcome to the Homepage!</h1><p>This is the main content of the homepage.</p></main><footer><p>© 2024 Your Company</p></footer>"#
//! );
//!
//! // Define the about page component using the layout
//! comp! {
//!     about =>
//!     call layout_component {
//!         content {
//!             h1 { "About Us" }
//!             p { "We are committed to delivering quality service." }
//!         }
//!     }
//! }
//!
//! let html = about!(cap => 250); // It is recommended to provide `cap`, i.e., the maximum length of html
//!                              // to avoid unnecessary reallocations of strings
//! assert_eq!(
//!     html.0,
//!     r#"<nav><ul><li><a>Home</a></li><li><a>About</a></li><li><a>Contact</a></li></ul></nav><main><h1>About Us</h1><p>We are committed to delivering quality service.</p></main><footer><p>© 2024 Your Company</p></footer>"#
//! );
//! ```
//! ## Escape and Noescape
//!
//! You can use `escape` and `noescape` to control HTML escaping behavior in the template (`html_escape` is feature is required):
//!
//! ```rust
//! #[cfg(feature = "html_escape")]
//! {
//!     use origami_engine::comp;
//!
//!     comp! {
//!         foo =>
//!         div noescape {
//!             div { "<div>Unsafe HTML</div>" } // Inherited, this will not be escaped
//!             div escape {
//!                 "<div>Safe HTML</div>" // This will be escaped
//!             }
//!         }
//!     }
//!
//!     let html = foo!();
//!     assert_eq!(html.0, "<div><div><div>Unsafe HTML</div></div><div>&lt;div&gt;Safe HTML&lt;/div&gt;</div></div>");
//! }
//! ```
//!
//! You can also use `noescape` or `escape` with conditional rendering:
//!
//! ```rust
//! #[cfg(feature = "html_escape")]
//! {
//!     use origami_engine::comp;
//!
//!     let text = "bar";
//!
//!     comp! {
//!         foo =>
//!         div noescape {
//!             if text == "foo"; noescape {
//!                 "<div>Unsafe HTML</div>"
//!             } else if text == "bar"; escape {
//!                 "<div>Safe HTML</div>"
//!             } else noescape {
//!                 "<div>Default HTML</div>"
//!             }
//!         }
//!     }
//!
//!     let html = foo!();
//!     assert_eq!(html.0, "<div>&lt;div&gt;Safe HTML&lt;/div&gt;</div>");
//! }
//! ```
//!
//! Or with expressions:
//!
//! ```rust
//! #[cfg(feature = "html_escape")]
//! {
//!     use origami_engine::comp;
//!
//!     let text = "<div>foo</div>";
//!     comp! {
//!         foo =>
//!         div { @text;! }
//!     }
//!
//!     let html = foo!();
//!     assert_eq!(html.0, "<div><div>foo</div></div>");
//! }
//! ```
//!
//! Or with literals:
//!
//! ```rust
//! #[cfg(feature = "html_escape")]
//! {
//!     use origami_engine::comp;
//!
//!     comp! {
//!         foo =>
//!         div {
//!             "<div>foo</div>"!
//!         }
//!     }
//!
//!     let html = foo!();
//!     assert_eq!(html.0, "<div><div>foo</div></div>");
//! }
//! ```
//!
//! Or match expressions:
//! ```rust
//! #[cfg(feature = "html_escape")]
//! {
//!     use origami_engine::comp;
//!
//!     let text = "foo";
//!     comp! {
//!         foo =>
//!         div {
//!             match text; noescape {
//!                 "foo" => {
//!                     "<div>foo</div>" // Inherited, this will not be escaped
//!                 },
//!                 _ => escape {
//!                     "<div>foo</div>" // This will be escaped
//!                 }
//!             }
//!         }
//!     }
//!
//!     let html = foo!();
//!     assert_eq!(html.0, "<div><div>foo</div></div>");
//! }
//! ```
//!
//! ## Moveable Scripts
//!
//! To create moveable scripts, assign a unique name to the script. You can then use this name below the component call.
//!
//! ## Example
//!
//! ```rust
//! use origami_engine::comp;
//!
//! // Define a component that includes a moveable script named "bar_script"
//! comp! {
//!     bar =>
//!     div {
//!         "bar_component"
//!         script script_name="bar_script" {
//!             r#"function foo() {
//!                 return "hello world";
//!             }"#
//!         }
//!     }
//! }
//!
//! // Define another component that uses the previously defined component
//! comp! {
//!     foo =>
//!     div {
//!         "foo_component"
//!         call bar {} // Include the bar component
//!     }
//!     // Use the moveable script below the component call
//!     script_use bar_script; // Include the script with the specified name
//! }
//!
//! let html = foo!();
//!
//! #[cfg(feature = "minify_html")] // `minify_html` is required to minify the script
//! assert_eq!(
//!     html.0,
//!     "<div>foo_component<div>bar_component</div></div><script>function foo() { return \"hello world\"; }</script>"
//! );
//! ```

/// # `anon!` Macro
///
/// The `anon!` macro is responsible for rendering HTML elements into a `String`. It supports conditionals, loops, and any expression that returns `&str`.
///
/// ### Basic Usage
/// ```rust
/// use origami_macros::anon;
///
/// let mut s = String::new();
/// anon!(s, div {
///     "Hello, World!"
/// });
/// assert_eq!(s, "<div>Hello, World!</div>");
/// ```
///
/// ### Expressions
/// You can include any expression that returns `&str` directly in the HTML:
/// ```rust
/// use origami_macros::anon;
///
/// let foo = "some_string";
/// let mut s = String::new();
/// anon!(s, div {
///     @foo;
/// });
/// assert_eq!(s, "<div>some_string</div>");
///
/// let mut s = String::new();
/// let bar = "dynamic_string";
/// anon!(s, div {
///     @format!("Hello, {}", bar).as_str(); // Using format! as an expression
/// });
/// assert_eq!(s, "<div>Hello, dynamic_string</div>");
/// ```
///
/// ### Match Expressions
/// `anon!` supports match expressions for dynamic content:
/// ```rust
/// use origami_macros::anon;
///
/// let value = "bar";
/// let mut s = String::new();
/// anon!(s, div {
///     match value; {
///         "bar" => { "Bar Component" },
///         _ => { "Default Component" },
///     }
/// });
/// assert_eq!(s, "<div>Bar Component</div>");
/// ```
///
/// ### Conditionals
/// `anon!` supports conditionals directly:
/// ```rust
/// use origami_macros::anon;
///
/// let condition = true;
/// let mut s = String::new();
/// anon!(s, div {
///     if condition; {
///         "Condition met!"
///     }
/// });
/// assert_eq!(s, "<div>Condition met!</div>");
/// ```
///
/// ### Loops
/// You can iterate over collections with `anon!`:
/// ```rust
/// use origami_macros::anon;
///
/// struct Points {
///     x: i32,
///     y: i32,
/// }
/// let points = [
///     Points { x: 1, y: 2 },
///     Points { x: 3, y: 4 },
/// ];
/// let mut s = String::new();
/// anon!(s, div {
///     for point in points.iter(); {
///         div {
///             @point.x.to_string().as_str();
///             ", "
///             @point.y.to_string().as_str();
///         }
///     }
/// });
/// assert_eq!(s, "<div><div>1, 2</div><div>3, 4</div></div>");
/// ```
pub use origami_macros::anon;

/// # `comp!` Macro
///
/// The `comp!` macro generates a reusable component by defining its structure and allowing the replacement of props. This facilitates the creation of dynamic components that can be rendered with different values.
///
/// ### Example
/// ```rust
/// use origami_macros::{comp};
///
/// comp! {
///     greeting_component(name) =>
///     div {
///         "Hello, "
///         @name;
///     }
///     
/// }
///
/// let html = greeting_component!(name { "World" });
/// assert_eq!(html.0, "<div>Hello, World</div>");
/// ```
pub use origami_macros::comp;

#[derive(Debug, Clone)]
pub struct Origami(pub String);

#[cfg(feature = "html_escape")]
#[doc(no_inline)]
pub use html_escape::encode_text_to_string;

#[cfg(feature = "minify_html")]
#[doc(no_inline)]
pub use minify_html::*;

#[cfg(feature = "axum")]
use ::axum::response::{Html, IntoResponse, Response};
#[cfg(feature = "axum")]
impl IntoResponse for Origami {
    fn into_response(self) -> Response {
        Html(self.0).into_response()
    }
}