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use bisection::bisect_left;
trait Resort<T> {
fn resort_element(&mut self, index: usize);
}
impl<T: Ord> Resort<T> for Vec<T> {
fn resort_element(&mut self, index: usize) {
let value = self.remove(index);
let new_index = bisect_left(self.as_slice(), &value);
self.insert(new_index, value);
}
}
#[cfg(test)]
mod tests {
use crate::Resort;
#[test]
fn decrease() {
let mut v1 = vec![0, 1, 2];
v1[1] = -1;
v1.resort_element(1);
assert_eq!(v1, [-1, 0, 2]);
}
#[test]
fn increase() {
let mut v1 = vec![0, 1, 2];
v1[1] = 3;
v1.resort_element(1);
assert_eq!(v1, [0, 2, 3]);
}
#[test]
fn no_change() {
let mut v1 = vec![0, 1, 2];
v1.resort_element(1);
assert_eq!(v1, [0, 1, 2]);
}
}