Crate orchestra

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Orchestra

orchestra provides a global information flow of what a token of information. The token is arbitrary, but is used to notify all Subsystems of what is relevant and what is not.

For the motivations behind implementing the orchestra itself you should check out that guide, documentation in this crate will focus and be of technical nature.

An Orchestra is something that allows spawning/stopping and orchestrating asynchronous tasks as well as establishing a well-defined and easy to use protocol that the tasks can use to communicate with each other. It is desired that this protocol is the only way tasks communicate with each other, however at this moment there are no foolproof guards against other ways of communication.

The Orchestra is instantiated with a pre-defined set of Subsystems that share the same behavior from Orchestra’s point of view.

                             +-----------------------------+
                             |         Orchesta            |
                             +-----------------------------+

            ................|  Orchestra "holds" these and uses |.............
            .                  them to (re)start things                      .
            .                                                                .
            .  +-------------------+                +---------------------+  .
            .  |   Subsystem1      |                |   Subsystem2        |  .
            .  +-------------------+                +---------------------+  .
            .           |                                       |            .
            ..................................................................
                        |                                       |
                      start()                                 start()
                        V                                       V
            ..................| Orchestra "runs" these |.......................
            .  +--------------------+               +---------------------+  .
            .  | SubsystemInstance1 | <-- bidir --> | SubsystemInstance2  |  .
            .  +--------------------+               +---------------------+  .
            ..................................................................

Structs

A wrapping type for messages.
Watermark to track the received signals.
An asynchronous subsystem task..
A running instance of some Subsystem.
Set of readouts of the Meters of a subsystem.
Collection of meters related to a subsystem.
A future that wraps another future with a Delay allowing for time-limited futures.

Enums

A message type that a subsystem receives from an orchestra. It wraps signals from an orchestra and messages that are circulating between subsystems.
An error type that describes faults that may happen
A type of messages that are sent from a Subsystem to the declared orchestra.

Traits

A trait to support the origin annotation such that errors across subsystems can be easier tracked.
A helper trait to map a subsystem to smth. else.
A spawner
A trait that describes the Subsystems that can run on the Orchestra.
A context type that is given to the Subsystem upon spawning. It can be used by Subsystem to communicate with other Subsystems or spawn jobs.
Sender end of a channel to interface with a subsystem.
Extends Future to allow time-limited futures.

Functions

Create a packet from its parts.
A functor to specify strategy of the channels selection in the SubsystemIncomingMessages

Type Definitions

Alias for a result with error type OrchestraError.
Incoming messages from both the bounded and unbounded channel.

Attribute Macros