[][src]Struct orbtk::prelude::api::EventStateSystem

pub struct EventStateSystem {
    pub shell: Rc<RefCell<WindowShell<WindowAdapter>>>,
    pub handlers: Rc<RefCell<BTreeMap<Entity, Vec<Rc<dyn EventHandler + 'static>>>>>,
    pub update: Rc<Cell<bool>>,
    pub running: Rc<Cell<bool>>,
    pub mouse_down_nodes: RefCell<Vec<Entity>>,
    pub states: Rc<RefCell<BTreeMap<Entity, Rc<dyn State + 'static>>>>,
    pub render_objects: Rc<RefCell<BTreeMap<Entity, Box<dyn RenderObject + 'static>>>>,
    pub layouts: Rc<RefCell<BTreeMap<Entity, Box<dyn Layout + 'static>>>>,
}

The EventStateSystem pops events from the event queue and delegates the events to the corresponding event handlers of the widgets and updates the states.

Fields

shell: Rc<RefCell<WindowShell<WindowAdapter>>>handlers: Rc<RefCell<BTreeMap<Entity, Vec<Rc<dyn EventHandler + 'static>>>>>update: Rc<Cell<bool>>running: Rc<Cell<bool>>mouse_down_nodes: RefCell<Vec<Entity>>states: Rc<RefCell<BTreeMap<Entity, Rc<dyn State + 'static>>>>render_objects: Rc<RefCell<BTreeMap<Entity, Box<dyn RenderObject + 'static>>>>layouts: Rc<RefCell<BTreeMap<Entity, Box<dyn Layout + 'static>>>>

Trait Implementations

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<E> Component for E where
    E: Any
[src]

impl<T> SetParameter for T