[−][src]Struct orbtk::prelude::RectangleRenderObject
Trait Implementations
impl Into<Box<dyn RenderObject + 'static>> for RectangleRenderObject
[src]
fn into(self) -> Box<dyn RenderObject + 'static>
[src]
impl RenderObject for RectangleRenderObject
[src]
fn render_self(&self, ctx: &mut Context, global_position: &Point)
[src]
fn render(
&self,
shell: &mut WindowShell<WindowAdapter>,
entity: Entity,
ecm: &mut EntityComponentManager<Tree, StringComponentStore>,
render_objects: &Rc<RefCell<BTreeMap<Entity, Box<dyn RenderObject + 'static>>>>,
layouts: &Rc<RefCell<BTreeMap<Entity, Box<dyn Layout + 'static>>>>,
handlers: &Rc<RefCell<BTreeMap<Entity, Vec<Rc<dyn EventHandler + 'static>>>>>,
states: &Rc<RefCell<BTreeMap<Entity, Rc<dyn State + 'static>>>>,
theme: &Theme,
offsets: &mut BTreeMap<Entity, (f64, f64)>,
debug: bool
)
[src]
&self,
shell: &mut WindowShell<WindowAdapter>,
entity: Entity,
ecm: &mut EntityComponentManager<Tree, StringComponentStore>,
render_objects: &Rc<RefCell<BTreeMap<Entity, Box<dyn RenderObject + 'static>>>>,
layouts: &Rc<RefCell<BTreeMap<Entity, Box<dyn Layout + 'static>>>>,
handlers: &Rc<RefCell<BTreeMap<Entity, Vec<Rc<dyn EventHandler + 'static>>>>>,
states: &Rc<RefCell<BTreeMap<Entity, Rc<dyn State + 'static>>>>,
theme: &Theme,
offsets: &mut BTreeMap<Entity, (f64, f64)>,
debug: bool
)
fn render_children(
&self,
shell: &mut WindowShell<WindowAdapter>,
entity: Entity,
ecm: &mut EntityComponentManager<Tree, StringComponentStore>,
render_objects: &Rc<RefCell<BTreeMap<Entity, Box<dyn RenderObject + 'static>>>>,
layouts: &Rc<RefCell<BTreeMap<Entity, Box<dyn Layout + 'static>>>>,
handlers: &Rc<RefCell<BTreeMap<Entity, Vec<Rc<dyn EventHandler + 'static>>>>>,
states: &Rc<RefCell<BTreeMap<Entity, Rc<dyn State + 'static>>>>,
theme: &Theme,
offsets: &mut BTreeMap<Entity, (f64, f64)>,
debug: bool
)
[src]
&self,
shell: &mut WindowShell<WindowAdapter>,
entity: Entity,
ecm: &mut EntityComponentManager<Tree, StringComponentStore>,
render_objects: &Rc<RefCell<BTreeMap<Entity, Box<dyn RenderObject + 'static>>>>,
layouts: &Rc<RefCell<BTreeMap<Entity, Box<dyn Layout + 'static>>>>,
handlers: &Rc<RefCell<BTreeMap<Entity, Vec<Rc<dyn EventHandler + 'static>>>>>,
states: &Rc<RefCell<BTreeMap<Entity, Rc<dyn State + 'static>>>>,
theme: &Theme,
offsets: &mut BTreeMap<Entity, (f64, f64)>,
debug: bool
)
Auto Trait Implementations
impl Send for RectangleRenderObject
impl Sync for RectangleRenderObject
impl Unpin for RectangleRenderObject
impl UnwindSafe for RectangleRenderObject
impl RefUnwindSafe for RectangleRenderObject
Blanket Implementations
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> From<T> for T
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
[src]
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<E> Component for E where
E: Any,
[src]
E: Any,
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,