[−][src]Struct orbtk::prelude::EventStateSystem
The EventStateSystem
pops events from the event queue and delegates the events to the corresponding event handlers of the widgets and updates the states.
Fields
shell: Rc<RefCell<WindowShell<WindowAdapter>>>
handlers: Rc<RefCell<BTreeMap<Entity, Vec<Rc<dyn EventHandler + 'static>>>>>
update: Rc<Cell<bool>>
running: Rc<Cell<bool>>
mouse_down_nodes: RefCell<Vec<Entity>>
states: Rc<RefCell<BTreeMap<Entity, Rc<dyn State + 'static>>>>
render_objects: Rc<RefCell<BTreeMap<Entity, Box<dyn RenderObject + 'static>>>>
layouts: Rc<RefCell<BTreeMap<Entity, Box<dyn Layout + 'static>>>>
Trait Implementations
impl System<Tree, StringComponentStore> for EventStateSystem
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fn run(&self, ecm: &mut EntityComponentManager<Tree, StringComponentStore>)
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Auto Trait Implementations
impl !Send for EventStateSystem
impl !Sync for EventStateSystem
impl Unpin for EventStateSystem
impl !UnwindSafe for EventStateSystem
impl !RefUnwindSafe for EventStateSystem
Blanket Implementations
impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> From<T> for T
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<E> Component for E where
E: Any,
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E: Any,
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,