1use derive_more::{Add, Div, From, Mul, Sub};
2use std::f64::consts::{PI, TAU};
3
4#[derive(Add, Sub, Copy, From, Clone, Debug, PartialEq, Mul, Div)]
6pub struct Angle(f64);
7
8impl Angle {
9 pub fn from_radians(radians: f64) -> Angle {
11 Angle(radians)
12 }
13
14 pub fn from_degrees(degrees: f64) -> Angle {
15 Angle(degrees * PI / 180.0)
16 }
17
18 pub fn from_turn(turn: f64) -> Angle {
20 Angle(turn * TAU)
21 }
22
23 pub fn to_radians(self) -> f64 {
24 self.0
25 }
26
27 pub fn to_degrees(self) -> f64 {
28 self.0 * 180.0 / PI
29 }
30
31 pub fn to_turn(self) -> f64 {
33 self.0 / std::f64::consts::TAU
34 }
35
36 pub fn zero() -> Angle {
38 Angle(0.0)
39 }
40}
41
42impl Default for Angle {
43 fn default() -> Self {
44 Self::zero()
45 }
46}