get_display_size

Function get_display_size 

Source
pub fn get_display_size() -> Result<(u32, u32), String>
Expand description

Return the (width, height) of the display in pixels

Examples found in repository?
examples/simple.rs (line 6)
5fn main() {
6    let (width, height) = orbclient::get_display_size().unwrap();
7
8    let mut window = Window::new(
9        (width as i32) / 4,
10        (height as i32) / 4,
11        width / 2,
12        height / 2,
13        "TITLE",
14    )
15    .unwrap();
16
17    let (win_w, win_h) = (width / 2, height / 2);
18
19    // top left -> bottom rigth
20    window.linear_gradient(
21        0,
22        0,
23        win_w / 3,
24        win_h,
25        0,
26        0,
27        (win_w / 3) as i32,
28        (win_h / 2) as i32,
29        Color::rgb(128, 128, 128),
30        Color::rgb(255, 255, 255),
31    );
32    // horizontal gradient
33    window.linear_gradient(
34        (win_w / 3) as i32,
35        0,
36        win_w / 3,
37        win_h,
38        (win_w / 3) as i32,
39        0,
40        (2 * win_w / 3) as i32,
41        0,
42        Color::rgb(128, 255, 255),
43        Color::rgb(255, 255, 255),
44    );
45    // vertical gradient
46    window.linear_gradient(
47        (2 * win_w / 3) as i32,
48        0,
49        win_w / 3,
50        win_h,
51        (2 * win_w / 3) as i32,
52        0,
53        (2 * win_w / 3) as i32,
54        win_h as i32,
55        Color::rgb(0, 128, 0),
56        Color::rgb(255, 255, 255),
57    );
58    window.arc(100, 100, -25, 1 << 0 | 1 << 2, Color::rgb(0, 0, 255));
59    window.arc(100, 100, -25, 1 << 1 | 1 << 3, Color::rgb(0, 255, 255));
60    window.arc(100, 100, -25, 1 << 4 | 1 << 6, Color::rgb(255, 0, 255));
61    window.arc(100, 100, -25, 1 << 5 | 1 << 7, Color::rgb(255, 255, 0));
62    window.circle(100, 100, 25, Color::rgb(0, 0, 0));
63    window.circle(100, 101, -25, Color::rgb(0, 255, 0));
64    window.circle(220, 220, -100, Color::rgba(128, 128, 128, 80));
65    window.wu_circle(150, 220, 100, Color::rgba(255, 0, 0, 255));
66    window.line(0, 0, 200, 200, Color::rgb(255, 0, 0));
67    window.line(0, 200, 200, 0, Color::rgb(128, 255, 0));
68    // vertical and horizontal line test
69    window.line(100, 0, 100, 200, Color::rgb(0, 0, 255));
70    window.line(0, 100, 200, 100, Color::rgb(255, 255, 0));
71    window.wu_line(100, 220, 400, 250, Color::rgba(255, 0, 0, 255));
72    window.line(100, 230, 400, 260, Color::rgba(255, 0, 0, 255));
73
74    // path and bezier curve example draw a cloud
75    let mut cloud_path = GraphicsPath::new();
76    cloud_path.move_to(170, 80);
77    cloud_path.bezier_curve_to(130, 100, 130, 150, 230, 150);
78    cloud_path.bezier_curve_to(250, 180, 320, 180, 340, 150);
79    cloud_path.bezier_curve_to(420, 150, 420, 120, 390, 100);
80    cloud_path.bezier_curve_to(430, 40, 370, 30, 340, 50);
81    cloud_path.bezier_curve_to(320, 5, 250, 20, 250, 50);
82    cloud_path.bezier_curve_to(200, 5, 150, 20, 170, 80);
83    window.draw_path_stroke(cloud_path, Color::rgb(0, 0, 255));
84
85    // path and quadratic curve example draw a balloon
86    let mut balloon_path = GraphicsPath::new();
87    balloon_path.move_to(75, 25);
88    balloon_path.quadratic_curve_to(25, 25, 25, 62);
89    balloon_path.quadratic_curve_to(25, 100, 50, 100);
90    balloon_path.quadratic_curve_to(50, 120, 30, 125);
91    balloon_path.quadratic_curve_to(60, 120, 65, 100);
92    balloon_path.quadratic_curve_to(125, 100, 125, 62);
93    balloon_path.quadratic_curve_to(125, 25, 75, 25);
94    window.draw_path_stroke(balloon_path, Color::rgb(0, 0, 255));
95
96    window.char(200, 200, '═', Color::rgb(0, 0, 0));
97    window.char(208, 200, '═', Color::rgb(0, 0, 0));
98
99    // testing for non existent x,y position : does not panic but returns Color(0,0,0,0)
100    let _non_existent_pixel = window.getpixel(width as i32 + 10, height as i32 + 10);
101
102    // testing PartialEq for Color
103    if Color::rgb(11, 2, 3) == Color::rgba(1, 2, 3, 100) {
104        println!("Testing colors: they are the same!")
105    } else {
106        println!("Testing colors: they are NOT the same!")
107    }
108
109    //Draw a transparent rectangle over window content
110    // default mode is Blend
111    window.rect(250, 200, 80, 80, Color::rgba(100, 100, 100, 100));
112
113    //Draw an opaque rectangle replacing window content
114    window.mode().set(Mode::Overwrite); // set window drawing mode to Overwrite from now on
115    window.rect(300, 220, 80, 80, Color::rgb(100, 100, 100));
116
117    //Draw a hole in the window replacing alpha channel (Only in Orbital, not in SDL2)
118    window.rect(300, 100, 80, 80, Color::rgba(10, 10, 10, 1));
119
120    //Draw a transparent rectangle over window content
121    window.mode().set(Mode::Blend); //set mode to Blend fron now on
122    window.rect(200, 230, 80, 80, Color::rgba(100, 100, 100, 100));
123
124    //Draw a blured box over window content
125    window.box_blur(170, 100, 150, 150, 10);
126
127    //Draw a shadow around a box
128    window.box_shadow(170, 100, 150, 150, 0, 0, 20, Color::rgba(0, 0, 0, 255));
129
130    window.sync();
131
132    'events: loop {
133        for event in window.events() {
134            match event.to_option() {
135                EventOption::Quit(_quit_event) => break 'events,
136                EventOption::Mouse(evt) => println!(
137                    "At position {:?} pixel color is : {:?}",
138                    (evt.x, evt.y),
139                    window.getpixel(evt.x, evt.y)
140                ),
141                event_option => println!("{:?}", event_option),
142            }
143        }
144    }
145}