pub fn get_display_size() -> Result<(u32, u32), String>Expand description
Return the (width, height) of the display in pixels
Examples found in repository?
examples/simple.rs (line 6)
5fn main() {
6 let (width, height) = orbclient::get_display_size().unwrap();
7
8 let mut window = Window::new(
9 (width as i32) / 4,
10 (height as i32) / 4,
11 width / 2,
12 height / 2,
13 "TITLE",
14 )
15 .unwrap();
16
17 let (win_w, win_h) = (width / 2, height / 2);
18
19 // top left -> bottom rigth
20 window.linear_gradient(
21 0,
22 0,
23 win_w / 3,
24 win_h,
25 0,
26 0,
27 (win_w / 3) as i32,
28 (win_h / 2) as i32,
29 Color::rgb(128, 128, 128),
30 Color::rgb(255, 255, 255),
31 );
32 // horizontal gradient
33 window.linear_gradient(
34 (win_w / 3) as i32,
35 0,
36 win_w / 3,
37 win_h,
38 (win_w / 3) as i32,
39 0,
40 (2 * win_w / 3) as i32,
41 0,
42 Color::rgb(128, 255, 255),
43 Color::rgb(255, 255, 255),
44 );
45 // vertical gradient
46 window.linear_gradient(
47 (2 * win_w / 3) as i32,
48 0,
49 win_w / 3,
50 win_h,
51 (2 * win_w / 3) as i32,
52 0,
53 (2 * win_w / 3) as i32,
54 win_h as i32,
55 Color::rgb(0, 128, 0),
56 Color::rgb(255, 255, 255),
57 );
58 window.arc(100, 100, -25, 1 << 0 | 1 << 2, Color::rgb(0, 0, 255));
59 window.arc(100, 100, -25, 1 << 1 | 1 << 3, Color::rgb(0, 255, 255));
60 window.arc(100, 100, -25, 1 << 4 | 1 << 6, Color::rgb(255, 0, 255));
61 window.arc(100, 100, -25, 1 << 5 | 1 << 7, Color::rgb(255, 255, 0));
62 window.circle(100, 100, 25, Color::rgb(0, 0, 0));
63 window.circle(100, 101, -25, Color::rgb(0, 255, 0));
64 window.circle(220, 220, -100, Color::rgba(128, 128, 128, 80));
65 window.wu_circle(150, 220, 100, Color::rgba(255, 0, 0, 255));
66 window.line(0, 0, 200, 200, Color::rgb(255, 0, 0));
67 window.line(0, 200, 200, 0, Color::rgb(128, 255, 0));
68 // vertical and horizontal line test
69 window.line(100, 0, 100, 200, Color::rgb(0, 0, 255));
70 window.line(0, 100, 200, 100, Color::rgb(255, 255, 0));
71 window.wu_line(100, 220, 400, 250, Color::rgba(255, 0, 0, 255));
72 window.line(100, 230, 400, 260, Color::rgba(255, 0, 0, 255));
73
74 // path and bezier curve example draw a cloud
75 let mut cloud_path = GraphicsPath::new();
76 cloud_path.move_to(170, 80);
77 cloud_path.bezier_curve_to(130, 100, 130, 150, 230, 150);
78 cloud_path.bezier_curve_to(250, 180, 320, 180, 340, 150);
79 cloud_path.bezier_curve_to(420, 150, 420, 120, 390, 100);
80 cloud_path.bezier_curve_to(430, 40, 370, 30, 340, 50);
81 cloud_path.bezier_curve_to(320, 5, 250, 20, 250, 50);
82 cloud_path.bezier_curve_to(200, 5, 150, 20, 170, 80);
83 window.draw_path_stroke(cloud_path, Color::rgb(0, 0, 255));
84
85 // path and quadratic curve example draw a balloon
86 let mut balloon_path = GraphicsPath::new();
87 balloon_path.move_to(75, 25);
88 balloon_path.quadratic_curve_to(25, 25, 25, 62);
89 balloon_path.quadratic_curve_to(25, 100, 50, 100);
90 balloon_path.quadratic_curve_to(50, 120, 30, 125);
91 balloon_path.quadratic_curve_to(60, 120, 65, 100);
92 balloon_path.quadratic_curve_to(125, 100, 125, 62);
93 balloon_path.quadratic_curve_to(125, 25, 75, 25);
94 window.draw_path_stroke(balloon_path, Color::rgb(0, 0, 255));
95
96 window.char(200, 200, '═', Color::rgb(0, 0, 0));
97 window.char(208, 200, '═', Color::rgb(0, 0, 0));
98
99 // testing for non existent x,y position : does not panic but returns Color(0,0,0,0)
100 let _non_existent_pixel = window.getpixel(width as i32 + 10, height as i32 + 10);
101
102 // testing PartialEq for Color
103 if Color::rgb(11, 2, 3) == Color::rgba(1, 2, 3, 100) {
104 println!("Testing colors: they are the same!")
105 } else {
106 println!("Testing colors: they are NOT the same!")
107 }
108
109 //Draw a transparent rectangle over window content
110 // default mode is Blend
111 window.rect(250, 200, 80, 80, Color::rgba(100, 100, 100, 100));
112
113 //Draw an opaque rectangle replacing window content
114 window.mode().set(Mode::Overwrite); // set window drawing mode to Overwrite from now on
115 window.rect(300, 220, 80, 80, Color::rgb(100, 100, 100));
116
117 //Draw a hole in the window replacing alpha channel (Only in Orbital, not in SDL2)
118 window.rect(300, 100, 80, 80, Color::rgba(10, 10, 10, 1));
119
120 //Draw a transparent rectangle over window content
121 window.mode().set(Mode::Blend); //set mode to Blend fron now on
122 window.rect(200, 230, 80, 80, Color::rgba(100, 100, 100, 100));
123
124 //Draw a blured box over window content
125 window.box_blur(170, 100, 150, 150, 10);
126
127 //Draw a shadow around a box
128 window.box_shadow(170, 100, 150, 150, 0, 0, 20, Color::rgba(0, 0, 0, 255));
129
130 window.sync();
131
132 'events: loop {
133 for event in window.events() {
134 match event.to_option() {
135 EventOption::Quit(_quit_event) => break 'events,
136 EventOption::Mouse(evt) => println!(
137 "At position {:?} pixel color is : {:?}",
138 (evt.x, evt.y),
139 window.getpixel(evt.x, evt.y)
140 ),
141 event_option => println!("{:?}", event_option),
142 }
143 }
144 }
145}