pub struct Window { /* private fields */ }
Expand description
A window
Implementations§
source§impl Window
impl Window
sourcepub fn new_flags(
x: i32,
y: i32,
w: u32,
h: u32,
title: &str,
flags: &[WindowFlag]
) -> Option<Self>
pub fn new_flags( x: i32, y: i32, w: u32, h: u32, title: &str, flags: &[WindowFlag] ) -> Option<Self>
Create a new window with flags
pub fn event_sender(&self) -> EventSender
pub fn clipboard(&self) -> String
pub fn set_clipboard(&mut self, text: &str)
sourcepub fn pop_drop_content(&self) -> Option<String>
pub fn pop_drop_content(&self) -> Option<String>
Pops the content of the last drop event from the window.
pub fn sync_path(&mut self)
sourcepub fn set_mouse_cursor(&mut self, visible: bool)
pub fn set_mouse_cursor(&mut self, visible: bool)
Set cursor visibility
sourcepub fn set_mouse_grab(&mut self, grab: bool)
pub fn set_mouse_grab(&mut self, grab: bool)
Set mouse grabbing
sourcepub fn set_mouse_relative(&mut self, relative: bool)
pub fn set_mouse_relative(&mut self, relative: bool)
Set mouse relative mode
Trait Implementations§
source§impl Renderer for Window
impl Renderer for Window
source§fn arc(&mut self, x0: i32, y0: i32, radius: i32, parts: u8, color: Color)
fn arc(&mut self, x0: i32, y0: i32, radius: i32, parts: u8, color: Color)
Draw a piece of an arc. Negative radius will fill in the inside
source§fn circle(&mut self, x0: i32, y0: i32, radius: i32, color: Color)
fn circle(&mut self, x0: i32, y0: i32, radius: i32, color: Color)
Draw a circle. Negative radius will fill in the inside
fn line4points(&mut self, x0: i32, y0: i32, x: i32, y: i32, color: Color)
fn lines(&mut self, points: &[[i32; 2]], color: Color)
source§fn draw_path_stroke(&mut self, graphicspath: GraphicsPath, color: Color)
fn draw_path_stroke(&mut self, graphicspath: GraphicsPath, color: Color)
Draw a path (GraphicsPath)
source§fn char(&mut self, x: i32, y: i32, c: char, color: Color)
fn char(&mut self, x: i32, y: i32, c: char, color: Color)
Draw a character, using the loaded font
fn rect(&mut self, x: i32, y: i32, w: u32, h: u32, color: Color)
fn box_blur(&mut self, x: i32, y: i32, w: u32, h: u32, r: i32)
fn box_shadow( &mut self, x: i32, y: i32, w: u32, h: u32, offset_x: i32, offset_y: i32, r: i32, color: Color )
source§fn image(&mut self, start_x: i32, start_y: i32, w: u32, h: u32, data: &[Color])
fn image(&mut self, start_x: i32, start_y: i32, w: u32, h: u32, data: &[Color])
Display an image
fn image_legacy( &mut self, start_x: i32, start_y: i32, w: u32, h: u32, data: &[Color] )
source§fn image_over(&mut self, start: i32, image_data: &[Color])
fn image_over(&mut self, start: i32, image_data: &[Color])
Display an image overwriting a portion of window starting at given line : very quick!!
source§fn image_opaque(
&mut self,
start_x: i32,
start_y: i32,
w: u32,
h: u32,
image_data: &[Color]
)
fn image_opaque( &mut self, start_x: i32, start_y: i32, w: u32, h: u32, image_data: &[Color] )
Display an image using non transparent method
fn image_fast( &mut self, start_x: i32, start_y: i32, w: u32, h: u32, image_data: &[Color] )
source§fn linear_gradient(
&mut self,
rect_x: i32,
rect_y: i32,
rect_width: u32,
rect_height: u32,
start_x: i32,
start_y: i32,
end_x: i32,
end_y: i32,
start_color: Color,
end_color: Color
)
fn linear_gradient( &mut self, rect_x: i32, rect_y: i32, rect_width: u32, rect_height: u32, start_x: i32, start_y: i32, end_x: i32, end_y: i32, start_color: Color, end_color: Color )
Draw a linear gradient in a rectangular region
source§fn rounded_rect(
&mut self,
x: i32,
y: i32,
w: u32,
h: u32,
radius: u32,
filled: bool,
color: Color
)
fn rounded_rect( &mut self, x: i32, y: i32, w: u32, h: u32, radius: u32, filled: bool, color: Color )
Draw a rect with rounded corners
Auto Trait Implementations§
impl !RefUnwindSafe for Window
impl !Send for Window
impl !Sync for Window
impl Unpin for Window
impl UnwindSafe for Window
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more