pub trait Renderer {
Show 29 methods // Required methods fn width(&self) -> u32; fn height(&self) -> u32; fn data(&self) -> &[Color]; fn data_mut(&mut self) -> &mut [Color]; fn sync(&mut self) -> bool; fn mode(&self) -> &Cell<Mode>; // Provided methods fn pixel(&mut self, x: i32, y: i32, color: Color) { ... } fn arc(&mut self, x0: i32, y0: i32, radius: i32, parts: u8, color: Color) { ... } fn circle(&mut self, x0: i32, y0: i32, radius: i32, color: Color) { ... } fn line4points(&mut self, x0: i32, y0: i32, x: i32, y: i32, color: Color) { ... } fn line( &mut self, argx1: i32, argy1: i32, argx2: i32, argy2: i32, color: Color ) { ... } fn lines(&mut self, points: &[[i32; 2]], color: Color) { ... } fn draw_path_stroke(&mut self, graphicspath: GraphicsPath, color: Color) { ... } fn char(&mut self, x: i32, y: i32, c: char, color: Color) { ... } fn set(&mut self, color: Color) { ... } fn clear(&mut self) { ... } fn rect(&mut self, x: i32, y: i32, w: u32, h: u32, color: Color) { ... } fn box_blur(&mut self, x: i32, y: i32, w: u32, h: u32, r: i32) { ... } fn box_shadow( &mut self, x: i32, y: i32, w: u32, h: u32, offset_x: i32, offset_y: i32, r: i32, color: Color ) { ... } fn image( &mut self, start_x: i32, start_y: i32, w: u32, h: u32, data: &[Color] ) { ... } fn image_legacy( &mut self, start_x: i32, start_y: i32, w: u32, h: u32, data: &[Color] ) { ... } fn image_over(&mut self, start: i32, image_data: &[Color]) { ... } fn image_opaque( &mut self, start_x: i32, start_y: i32, w: u32, h: u32, image_data: &[Color] ) { ... } fn image_fast( &mut self, start_x: i32, start_y: i32, w: u32, h: u32, image_data: &[Color] ) { ... } fn linear_gradient( &mut self, rect_x: i32, rect_y: i32, rect_width: u32, rect_height: u32, start_x: i32, start_y: i32, end_x: i32, end_y: i32, start_color: Color, end_color: Color ) { ... } fn rounded_rect( &mut self, x: i32, y: i32, w: u32, h: u32, radius: u32, filled: bool, color: Color ) { ... } fn wu_line(&mut self, x0: i32, y0: i32, x1: i32, y1: i32, color: Color) { ... } fn wu_circle(&mut self, x0: i32, y0: i32, radius: i32, color: Color) { ... } fn getpixel(&self, x: i32, y: i32) -> Color { ... }
}

Required Methods§

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fn width(&self) -> u32

Get width

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fn height(&self) -> u32

Get height

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fn data(&self) -> &[Color]

Access the pixel buffer

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fn data_mut(&mut self) -> &mut [Color]

Access the pixel buffer mutably

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fn sync(&mut self) -> bool

Flip the buffer

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fn mode(&self) -> &Cell<Mode>

Set/get drawing mode

Provided Methods§

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fn pixel(&mut self, x: i32, y: i32, color: Color)

Draw a pixel

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fn arc(&mut self, x0: i32, y0: i32, radius: i32, parts: u8, color: Color)

Draw a piece of an arc. Negative radius will fill in the inside

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fn circle(&mut self, x0: i32, y0: i32, radius: i32, color: Color)

Draw a circle. Negative radius will fill in the inside

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fn line4points(&mut self, x0: i32, y0: i32, x: i32, y: i32, color: Color)

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fn line(&mut self, argx1: i32, argy1: i32, argx2: i32, argy2: i32, color: Color)

Draw a line

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fn lines(&mut self, points: &[[i32; 2]], color: Color)

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fn draw_path_stroke(&mut self, graphicspath: GraphicsPath, color: Color)

Draw a path (GraphicsPath)

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fn char(&mut self, x: i32, y: i32, c: char, color: Color)

Draw a character, using the loaded font

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fn set(&mut self, color: Color)

Set entire window to a color

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fn clear(&mut self)

Sets the whole window to black

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fn rect(&mut self, x: i32, y: i32, w: u32, h: u32, color: Color)

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fn box_blur(&mut self, x: i32, y: i32, w: u32, h: u32, r: i32)

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fn box_shadow( &mut self, x: i32, y: i32, w: u32, h: u32, offset_x: i32, offset_y: i32, r: i32, color: Color )

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fn image(&mut self, start_x: i32, start_y: i32, w: u32, h: u32, data: &[Color])

Display an image

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fn image_legacy( &mut self, start_x: i32, start_y: i32, w: u32, h: u32, data: &[Color] )

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fn image_over(&mut self, start: i32, image_data: &[Color])

Display an image overwriting a portion of window starting at given line : very quick!!

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fn image_opaque( &mut self, start_x: i32, start_y: i32, w: u32, h: u32, image_data: &[Color] )

Display an image using non transparent method

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fn image_fast( &mut self, start_x: i32, start_y: i32, w: u32, h: u32, image_data: &[Color] )

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fn linear_gradient( &mut self, rect_x: i32, rect_y: i32, rect_width: u32, rect_height: u32, start_x: i32, start_y: i32, end_x: i32, end_y: i32, start_color: Color, end_color: Color )

Draw a linear gradient in a rectangular region

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fn rounded_rect( &mut self, x: i32, y: i32, w: u32, h: u32, radius: u32, filled: bool, color: Color )

Draw a rect with rounded corners

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fn wu_line(&mut self, x0: i32, y0: i32, x1: i32, y1: i32, color: Color)

Draws antialiased line

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fn wu_circle(&mut self, x0: i32, y0: i32, radius: i32, color: Color)

Draws antialiased circle

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fn getpixel(&self, x: i32, y: i32) -> Color

Gets pixel color at x,y position

Implementors§