Struct orbclient::Window
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[src]
pub struct Window { /* fields omitted */ }
A window
Methods
impl Window
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fn new(x: i32, y: i32, w: u32, h: u32, title: &str) -> Option<Self>
Create a new window
fn new_flags(x: i32,
y: i32,
w: u32,
h: u32,
title: &str,
flags: &[WindowFlag])
-> Option<Self>
y: i32,
w: u32,
h: u32,
title: &str,
flags: &[WindowFlag])
-> Option<Self>
Create a new window with flags
fn sync_path(&mut self)
fn x(&self) -> i32
Get x
fn y(&self) -> i32
Get y
fn title(&self) -> String
Get title
fn set_pos(&mut self, x: i32, y: i32)
fn set_size(&mut self, width: u32, height: u32)
fn set_title(&mut self, title: &str)
Set title
fn events(&mut self) -> EventIter
Blocking iterator over events
Trait Implementations
impl Renderer for Window
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fn width(&self) -> u32
Get width
fn height(&self) -> u32
Get height
fn data(&self) -> &[Color]
Access pixel buffer
fn data_mut(&mut self) -> &mut [Color]
Access pixel buffer mutably
fn sync(&mut self) -> bool
Flip the window buffer
fn pixel(&mut self, x: i32, y: i32, color: Color)
Draw a pixel
fn arc(&mut self, x0: i32, y0: i32, radius: i32, parts: u8, color: Color)
Draw a piece of an arc. Negative radius will fill in the inside
fn circle(&mut self, x0: i32, y0: i32, radius: i32, color: Color)
Draw a circle. Negative radius will fill in the inside
fn line(&mut self, argx1: i32, argy1: i32, argx2: i32, argy2: i32, color: Color)
Draw a line
fn lines(&mut self, points: &[[i32; 2]], color: Color)
fn draw_path_stroke(&mut self, graphicspath: GraphicsPath, color: Color)
Draw a path (GraphicsPath)
fn char(&mut self, x: i32, y: i32, c: char, color: Color)
Draw a character, using the loaded font
fn set(&mut self, color: Color)
Set entire window to a color
fn clear(&mut self)
Sets the whole window to black
fn rect(&mut self, x: i32, y: i32, w: u32, h: u32, color: Color)
Draw rectangle
fn image(&mut self, start_x: i32, start_y: i32, w: u32, h: u32, data: &[Color])
Display an image
fn linear_gradient(&mut self,
rect_x: i32,
rect_y: i32,
rect_width: u32,
rect_height: u32,
start_x: i32,
start_y: i32,
end_x: i32,
end_y: i32,
start_color: Color,
end_color: Color)
rect_x: i32,
rect_y: i32,
rect_width: u32,
rect_height: u32,
start_x: i32,
start_y: i32,
end_x: i32,
end_y: i32,
start_color: Color,
end_color: Color)
Draw a linear gradient in a rectangular region
fn rounded_rect(&mut self,
x: i32,
y: i32,
w: u32,
h: u32,
radius: u32,
filled: bool,
color: Color)
x: i32,
y: i32,
w: u32,
h: u32,
radius: u32,
filled: bool,
color: Color)
Draw a rect with rounded corners