Trait orbclient::renderer::Renderer
[−]
[src]
pub trait Renderer { fn width(&self) -> u32; fn height(&self) -> u32; fn data(&self) -> &[Color]; fn data_mut(&mut self) -> &mut [Color]; fn sync(&mut self) -> bool; fn pixel(&mut self, x: i32, y: i32, color: Color) { ... } fn arc(&mut self, x0: i32, y0: i32, radius: i32, parts: u8, color: Color) { ... } fn circle(&mut self, x0: i32, y0: i32, radius: i32, color: Color) { ... } fn line(&mut self,
argx1: i32,
argy1: i32,
argx2: i32,
argy2: i32,
color: Color) { ... } fn lines(&mut self, points: &[[i32; 2]], color: Color) { ... } fn draw_path_stroke(&mut self, graphicspath: GraphicsPath, color: Color) { ... } fn char(&mut self, x: i32, y: i32, c: char, color: Color) { ... } fn set(&mut self, color: Color) { ... } fn clear(&mut self) { ... } fn rect(&mut self, x: i32, y: i32, w: u32, h: u32, color: Color) { ... } fn image(&mut self,
start_x: i32,
start_y: i32,
w: u32,
h: u32,
data: &[Color]) { ... } fn linear_gradient(&mut self,
rect_x: i32,
rect_y: i32,
rect_width: u32,
rect_height: u32,
start_x: i32,
start_y: i32,
end_x: i32,
end_y: i32,
start_color: Color,
end_color: Color) { ... } fn rounded_rect(&mut self,
x: i32,
y: i32,
w: u32,
h: u32,
radius: u32,
filled: bool,
color: Color) { ... } }
Required Methods
fn width(&self) -> u32
Get width
fn height(&self) -> u32
Get height
fn data(&self) -> &[Color]
Access the pixel buffer
fn data_mut(&mut self) -> &mut [Color]
Access the pixel buffer mutably
fn sync(&mut self) -> bool
Flip the buffer
Provided Methods
fn pixel(&mut self, x: i32, y: i32, color: Color)
Draw a pixel
fn arc(&mut self, x0: i32, y0: i32, radius: i32, parts: u8, color: Color)
Draw a piece of an arc. Negative radius will fill in the inside
fn circle(&mut self, x0: i32, y0: i32, radius: i32, color: Color)
Draw a circle. Negative radius will fill in the inside
fn line(&mut self, argx1: i32, argy1: i32, argx2: i32, argy2: i32, color: Color)
Draw a line
fn lines(&mut self, points: &[[i32; 2]], color: Color)
fn draw_path_stroke(&mut self, graphicspath: GraphicsPath, color: Color)
Draw a path (GraphicsPath)
fn char(&mut self, x: i32, y: i32, c: char, color: Color)
Draw a character, using the loaded font
fn set(&mut self, color: Color)
Set entire window to a color
fn clear(&mut self)
Sets the whole window to black
fn rect(&mut self, x: i32, y: i32, w: u32, h: u32, color: Color)
Draw rectangle
fn image(&mut self, start_x: i32, start_y: i32, w: u32, h: u32, data: &[Color])
Display an image
fn linear_gradient(&mut self,
rect_x: i32,
rect_y: i32,
rect_width: u32,
rect_height: u32,
start_x: i32,
start_y: i32,
end_x: i32,
end_y: i32,
start_color: Color,
end_color: Color)
rect_x: i32,
rect_y: i32,
rect_width: u32,
rect_height: u32,
start_x: i32,
start_y: i32,
end_x: i32,
end_y: i32,
start_color: Color,
end_color: Color)
Draw a linear gradient in a rectangular region
fn rounded_rect(&mut self,
x: i32,
y: i32,
w: u32,
h: u32,
radius: u32,
filled: bool,
color: Color)
x: i32,
y: i32,
w: u32,
h: u32,
radius: u32,
filled: bool,
color: Color)
Draw a rect with rounded corners
Implementors
impl Renderer for Window