optic_render/util/transform/mod.rs
1//! 2D, 3D, and camera transforms.
2//!
3//! Each transform stores position, rotation, and scale, and can produce a
4//! 4×4 transformation matrix via [`calc_matrix`](Transform3D::calc_matrix) /
5//! [`calc_matrices`](CamTransform::calc_matrices).
6
7mod trans2d;
8mod trans3d;
9mod transcam;
10
11pub use trans2d::*;
12pub use trans3d::*;
13pub use transcam::*;