Structs§
- Shader
- A handle to an OpenGL shader program.
- Workers
- Work-group dimensions for compute shader dispatch.
Enums§
- Slot
- A texture or storage-buffer binding slot (0–15).
Functions§
- compile_
shader - Compiles a single GLSL shader stage.
- delete_
program - Deletes a GL program object.
- link_
compute_ program - Links a compute shader source into a GL program.
- link_
program - Links a vertex + fragment shader pair into a GL program.