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Optic Engine
A modular Rust game engine composed of independently-compilable sub-crates.
optic-engine is the facade crate — add it to Cargo.toml and enable
the features you need. All public items from sub-crates are re-exported.
Feature flags
| Feature | Crate | Description |
|---|---|---|
core |
optic_core |
Shared types, math, colours, logging |
file |
optic_file |
Asset file I/O and cached paths |
render |
optic_render |
OpenGL 4.6 rendering (EGL, shaders, meshes) |
window |
optic_window |
Windowing, input, gamepad (winit + gilrs) |
minimal |
optic_loop |
Game loop + Runtime trait |
online |
optic_online |
UDP networking |
Quick start
[]
= { = "0.0", = ["minimal"] }
use ;
;
Architecture
┌──────────────┐
│ optic-engine │ facade (re-exports everything)
├──────────────┤
│ optic_core │ base types, math, colour
│ optic_file │ asset I/O
│ optic_render │ GPU / GL rendering
│ optic_window │ winit windowing + input
│ optic_loop │ game loop + Runtime
│ optic_online │ UDP networking
└──────────────┘