Struct openvr::render_models::Vertex
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#[repr(C)]pub struct Vertex { pub position: [f32; 3], pub normal: [f32; 3], pub texture_coord: [f32; 2], }
Fields
position: [f32; 3]
normal: [f32; 3]
texture_coord: [f32; 2]
Trait Implementations
impl Debug for Vertex
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fn fmt(&self, __arg_0: &mut Formatter) -> Result
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Formats the value using the given formatter. Read more