Struct HiddenAreaMesh_t

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#[repr(C, align(8))]
pub struct HiddenAreaMesh_t { /* private fields */ }
Expand description

The mesh to draw into the stencil (or depth) buffer to perform early stencil (or depth) kills of pixels that will never appear on the HMD. This mesh draws on all the pixels that will be hidden after distortion.

If the HMD does not provide a visible area mesh pVertexData will be NULL and unTriangleCount will be 0.

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impl CopyNew for HiddenAreaMesh_t

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unsafe fn copy_new( other: &HiddenAreaMesh_t, this: Pin<&mut MaybeUninit<HiddenAreaMesh_t>>, )

Synthesized copy constructor.

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impl ExternType for HiddenAreaMesh_t

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type Id = (v, r, (), H, i, d, d, e, n, A, r, e, a, M, e, s, h, __, t)

A type-level representation of the type’s C++ namespace and type name. Read more
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type Kind = Opaque

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impl MakeCppStorage for HiddenAreaMesh_t

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unsafe fn allocate_uninitialized_cpp_storage() -> *mut HiddenAreaMesh_t

Allocates heap space for this type in C++ and return a pointer to that space, but do not initialize that space (i.e. do not yet call a constructor). Read more
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unsafe fn free_uninitialized_cpp_storage(arg0: *mut HiddenAreaMesh_t)

Frees a C++ allocation which has not yet had a constructor called. Read more
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impl MoveNew for HiddenAreaMesh_t

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unsafe fn move_new( other: Pin<MoveRef<'_, HiddenAreaMesh_t>>, this: Pin<&mut MaybeUninit<HiddenAreaMesh_t>>, )

Synthesized move constructor.

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impl SharedPtrTarget for HiddenAreaMesh_t

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impl UniquePtrTarget for HiddenAreaMesh_t

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impl VectorElement for HiddenAreaMesh_t

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impl WeakPtrTarget for HiddenAreaMesh_t

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.