Struct openvr_sys2::VRVulkanTextureData_t
source · #[repr(C)]pub struct VRVulkanTextureData_t {
pub m_nImage: u64,
pub m_pDevice: *mut VkDevice_T,
pub m_pPhysicalDevice: *mut VkPhysicalDevice_T,
pub m_pInstance: *mut VkInstance_T,
pub m_pQueue: *mut VkQueue_T,
pub m_nQueueFamilyIndex: u32,
pub m_nWidth: u32,
pub m_nHeight: u32,
pub m_nFormat: u32,
pub m_nSampleCount: u32,
}Expand description
Data required for passing Vulkan textures to IVRCompositor::Submit. Be sure to call OpenVR_Shutdown before destroying these resources. Please see https://github.com/ValveSoftware/openvr/wiki/Vulkan for Vulkan-specific documentation
Fields§
§m_nImage: u64§m_pDevice: *mut VkDevice_T§m_pPhysicalDevice: *mut VkPhysicalDevice_T§m_pInstance: *mut VkInstance_T§m_pQueue: *mut VkQueue_T§m_nQueueFamilyIndex: u32§m_nWidth: u32§m_nHeight: u32§m_nFormat: u32§m_nSampleCount: u32Trait Implementations§
source§impl CopyNew for VRVulkanTextureData_t
impl CopyNew for VRVulkanTextureData_t
source§unsafe fn copy_new(
other: &VRVulkanTextureData_t,
this: Pin<&mut MaybeUninit<VRVulkanTextureData_t>>
)
unsafe fn copy_new( other: &VRVulkanTextureData_t, this: Pin<&mut MaybeUninit<VRVulkanTextureData_t>> )
Synthesized copy constructor.
source§impl Drop for VRVulkanTextureData_t
impl Drop for VRVulkanTextureData_t
source§fn drop(self: &mut VRVulkanTextureData_t)
fn drop(self: &mut VRVulkanTextureData_t)
Synthesized destructor.
source§impl ExternType for VRVulkanTextureData_t
impl ExternType for VRVulkanTextureData_t
source§impl MakeCppStorage for VRVulkanTextureData_t
impl MakeCppStorage for VRVulkanTextureData_t
source§unsafe fn allocate_uninitialized_cpp_storage() -> *mut VRVulkanTextureData_t
unsafe fn allocate_uninitialized_cpp_storage() -> *mut VRVulkanTextureData_t
Allocates heap space for this type in C++ and return a pointer
to that space, but do not initialize that space (i.e. do not
yet call a constructor). Read more
source§unsafe fn free_uninitialized_cpp_storage(arg0: *mut VRVulkanTextureData_t)
unsafe fn free_uninitialized_cpp_storage(arg0: *mut VRVulkanTextureData_t)
Frees a C++ allocation which has not yet
had a constructor called. Read more
source§impl MoveNew for VRVulkanTextureData_t
impl MoveNew for VRVulkanTextureData_t
source§unsafe fn move_new(
other: Pin<MoveRef<'_, VRVulkanTextureData_t>>,
this: Pin<&mut MaybeUninit<VRVulkanTextureData_t>>
)
unsafe fn move_new( other: Pin<MoveRef<'_, VRVulkanTextureData_t>>, this: Pin<&mut MaybeUninit<VRVulkanTextureData_t>> )
Synthesized move constructor.
impl UniquePtrTarget for VRVulkanTextureData_t
impl VectorElement for VRVulkanTextureData_t
impl WeakPtrTarget for VRVulkanTextureData_t
Auto Trait Implementations§
impl RefUnwindSafe for VRVulkanTextureData_t
impl !Send for VRVulkanTextureData_t
impl !Sync for VRVulkanTextureData_t
impl Unpin for VRVulkanTextureData_t
impl UnwindSafe for VRVulkanTextureData_t
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.