#[repr(u32)]pub enum EGamepadTextInputMode {
k_EGamepadTextInputModeNormal,
k_EGamepadTextInputModePassword,
k_EGamepadTextInputModeSubmit,
}Variants§
Trait Implementations§
source§impl Clone for EGamepadTextInputMode
impl Clone for EGamepadTextInputMode
source§fn clone(&self) -> EGamepadTextInputMode
fn clone(&self) -> EGamepadTextInputMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl ExternType for EGamepadTextInputMode
impl ExternType for EGamepadTextInputMode
source§impl Hash for EGamepadTextInputMode
impl Hash for EGamepadTextInputMode
source§impl PartialEq<EGamepadTextInputMode> for EGamepadTextInputMode
impl PartialEq<EGamepadTextInputMode> for EGamepadTextInputMode
source§fn eq(&self, other: &EGamepadTextInputMode) -> bool
fn eq(&self, other: &EGamepadTextInputMode) -> bool
This method tests for
self and other values to be equal, and is used
by ==.impl Eq for EGamepadTextInputMode
impl StructuralEq for EGamepadTextInputMode
impl StructuralPartialEq for EGamepadTextInputMode
impl UniquePtrTarget for EGamepadTextInputMode
impl VectorElement for EGamepadTextInputMode
impl WeakPtrTarget for EGamepadTextInputMode
Auto Trait Implementations§
impl RefUnwindSafe for EGamepadTextInputMode
impl Send for EGamepadTextInputMode
impl Sync for EGamepadTextInputMode
impl Unpin for EGamepadTextInputMode
impl UnwindSafe for EGamepadTextInputMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.