pub fn parse_dialogue_to_lua(content: &str) -> Result<String>Expand description
Parse dialog data from a .s2s file and generate a Lua table as a string.
Dialog files have this structure:
page=<name>
title=<NPC Name>
text=start
<dialog text>
text=end
button=<target>,<button text>
trade=start
sell=<item_id>,<count>
buy=<item_id>,<count>
trade=end