pub trait AssignmentBackend: Send + Sync {
// Required methods
fn check_grant<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
state: &'life1 ServiceState,
params: &'life2 Assignment,
) -> Pin<Box<dyn Future<Output = Result<bool, AssignmentProviderError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait;
fn create_grant<'life0, 'life1, 'async_trait>(
&'life0 self,
state: &'life1 ServiceState,
params: AssignmentCreate,
) -> Pin<Box<dyn Future<Output = Result<Assignment, AssignmentProviderError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn list_assignments<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
state: &'life1 ServiceState,
params: &'life2 RoleAssignmentListParameters,
) -> Pin<Box<dyn Future<Output = Result<Vec<Assignment>, AssignmentProviderError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait;
fn list_assignments_for_multiple_actors_and_targets<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
state: &'life1 ServiceState,
params: &'life2 RoleAssignmentListForMultipleActorTargetParameters,
) -> Pin<Box<dyn Future<Output = Result<Vec<Assignment>, AssignmentProviderError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait;
fn revoke_grant<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
state: &'life1 ServiceState,
params: &'life2 Assignment,
) -> Pin<Box<dyn Future<Output = Result<(), AssignmentProviderError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait;
}Required Methods§
Sourcefn check_grant<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
state: &'life1 ServiceState,
params: &'life2 Assignment,
) -> Pin<Box<dyn Future<Output = Result<bool, AssignmentProviderError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn check_grant<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
state: &'life1 ServiceState,
params: &'life2 Assignment,
) -> Pin<Box<dyn Future<Output = Result<bool, AssignmentProviderError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Check assignment grant.
Sourcefn create_grant<'life0, 'life1, 'async_trait>(
&'life0 self,
state: &'life1 ServiceState,
params: AssignmentCreate,
) -> Pin<Box<dyn Future<Output = Result<Assignment, AssignmentProviderError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn create_grant<'life0, 'life1, 'async_trait>(
&'life0 self,
state: &'life1 ServiceState,
params: AssignmentCreate,
) -> Pin<Box<dyn Future<Output = Result<Assignment, AssignmentProviderError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Create assignment grant.
Sourcefn list_assignments<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
state: &'life1 ServiceState,
params: &'life2 RoleAssignmentListParameters,
) -> Pin<Box<dyn Future<Output = Result<Vec<Assignment>, AssignmentProviderError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn list_assignments<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
state: &'life1 ServiceState,
params: &'life2 RoleAssignmentListParameters,
) -> Pin<Box<dyn Future<Output = Result<Vec<Assignment>, AssignmentProviderError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
List Role assignments
Sourcefn list_assignments_for_multiple_actors_and_targets<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
state: &'life1 ServiceState,
params: &'life2 RoleAssignmentListForMultipleActorTargetParameters,
) -> Pin<Box<dyn Future<Output = Result<Vec<Assignment>, AssignmentProviderError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn list_assignments_for_multiple_actors_and_targets<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
state: &'life1 ServiceState,
params: &'life2 RoleAssignmentListForMultipleActorTargetParameters,
) -> Pin<Box<dyn Future<Output = Result<Vec<Assignment>, AssignmentProviderError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
List all role assignments for multiple actors on multiple targets
It is a naive interpretation of the effective role assignments where we check all roles assigned to the user (including groups) on a concrete target (including all higher targets the role can be inherited from)
Sourcefn revoke_grant<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
state: &'life1 ServiceState,
params: &'life2 Assignment,
) -> Pin<Box<dyn Future<Output = Result<(), AssignmentProviderError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn revoke_grant<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
state: &'life1 ServiceState,
params: &'life2 Assignment,
) -> Pin<Box<dyn Future<Output = Result<(), AssignmentProviderError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Revoke assignment grant.