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openlogi_core/binding/
defaults.rs

1//! Default bindings for a fresh device / gesture map.
2
3use super::action::Action;
4use super::button::ButtonId;
5use super::gesture::GestureDirection;
6use super::value::Binding;
7
8/// Sensible defaults for a fresh device so the panel isn't empty on first run.
9///
10/// `GestureButton` matches what Logi Options+ ships for MX-line devices:
11/// gesture button → Mission Control, captured per-direction (see
12/// [`default_gesture_binding`]).
13///
14/// `GestureButton`'s entry here is vestigial: in the merged [`Binding`] model
15/// the gesture button defaults to [`Binding::Gesture`] (see
16/// [`default_binding_for`]), so this single-action value is never the source of
17/// truth for it. It is retained only so the per-button-`Action` callers (the
18/// hook map, scroll defaults, labels) stay total.
19///
20/// [`ButtonId::Thumbwheel`] — the wheel's capacitive tap — is deliberately
21/// inert. The mouse model surfaces the wheel as one paired rotation control,
22/// so the tap has no GUI hotspot to discover or clear it, while the firmware
23/// reports a tap from incidental thumb contact (including mid-roll, from the
24/// ridges alone). Seeding it with a real action therefore fired that action
25/// for users who only changed the rotation bindings or the sensitivity — the
26/// two settings that divert the wheel over `0x2150` in the first place. A tap
27/// bound explicitly in the config still dispatches; only the seed is inert.
28#[must_use]
29pub fn default_binding(button: ButtonId) -> Action {
30    match button {
31        ButtonId::LeftClick => Action::LeftClick,
32        ButtonId::RightClick => Action::RightClick,
33        ButtonId::MiddleClick => Action::MiddleClick,
34        // The main wheel's tilt scrolls horizontally in firmware. Seeding each
35        // side with the matching scroll action is what keeps a tilt the user
36        // never touched native: the capture plan diverts a control only when
37        // its binding leaves this default (see `capture_plan`), so an untouched
38        // tilt is never diverted and its firmware scroll is untouched.
39        #[expect(
40            clippy::match_same_arms,
41            reason = "the tilt and the thumb wheel are separate physical controls that happen to \
42                      scroll the same way; merging their arms would tie two independent defaults \
43                      together"
44        )]
45        ButtonId::WheelTiltLeft => Action::HorizontalScrollLeft,
46        #[expect(
47            clippy::match_same_arms,
48            reason = "see the left tilt above — same control pair, mirrored direction"
49        )]
50        ButtonId::WheelTiltRight => Action::HorizontalScrollRight,
51        ButtonId::Back => Action::BrowserBack,
52        ButtonId::Forward => Action::BrowserForward,
53        ButtonId::DpiToggle => Action::CycleDpiPresets,
54        #[expect(
55            clippy::match_same_arms,
56            reason = "the tap is inert because its captured events are noise (see above), \
57                      not because the control stays native like the keyboard arm below"
58        )]
59        ButtonId::Thumbwheel => Action::None,
60        // The thumb wheel scrolls horizontally in firmware: "up" (forward)
61        // scrolls left and "down" scrolls right. The device capture boundary
62        // normalises model-specific `0x2150 default_dir` polarity before these
63        // bindings are resolved, so the same physical direction reaches the
64        // same default on every model. The wheel watcher renders these actions
65        // as smooth, sensitivity-scaled scrolling rather than the discrete
66        // per-press burst a button would get (see `watchers::gesture`).
67        ButtonId::ThumbwheelScrollUp => Action::HorizontalScrollLeft,
68        ButtonId::ThumbwheelScrollDown => Action::HorizontalScrollRight,
69        ButtonId::GestureButton => Action::MissionControl,
70        ButtonId::HapticPanel => Action::ShowActionsRing,
71        // Keyboard keys stay on their native firmware function until the user
72        // explicitly binds them; an unbound key is never diverted, so a
73        // `None` default keeps the projection total without capturing anything.
74        ButtonId::KeySearch
75        | ButtonId::KeyDictation
76        | ButtonId::KeyEmoji
77        | ButtonId::KeyScreenCapture
78        | ButtonId::KeyMicMute
79        | ButtonId::KeyPlayPause
80        | ButtonId::KeyMute
81        | ButtonId::KeyVolumeDown
82        | ButtonId::KeyVolumeUp => Action::None,
83    }
84}
85
86/// Per-direction defaults for the gesture button. These are captured live over
87/// HID++ `0x1b04` (raw-XY diversion) and dispatched like any other binding; the
88/// defaults give the picker something sensible to show on first run.
89#[must_use]
90pub fn default_gesture_binding(direction: GestureDirection) -> Action {
91    match direction {
92        GestureDirection::Up => Action::MissionControl,
93        GestureDirection::Down => Action::ShowDesktop,
94        GestureDirection::Left => Action::PrevTab,
95        GestureDirection::Right => Action::NextTab,
96        GestureDirection::Click => Action::AppExpose,
97    }
98}
99
100/// The canonical default [`Binding`] for a fresh button in the merged model.
101///
102/// [`ButtonId::GestureButton`] defaults to [`Binding::Gesture`] populated from
103/// [`default_gesture_binding`] — preserving the existing per-direction swipe
104/// behavior — so the GUI mode toggle and the runtime agree it starts in gesture
105/// mode. Every other button defaults to [`Binding::Single`] of its
106/// [`default_binding`].
107///
108/// This is the seed when a button is first promoted to a gesture binding (see
109/// [`Config::set_gesture_direction`](crate::config::Config::set_gesture_direction)),
110/// so a freshly-customized gesture button always carries a full default
111/// direction map — including a [`GestureDirection::Click`] — rather than a sparse
112/// map whose click would project to a no-op [`Action::None`].
113#[must_use]
114pub fn default_binding_for(button: ButtonId) -> Binding {
115    match button {
116        ButtonId::GestureButton => Binding::Gesture(
117            GestureDirection::ALL
118                .into_iter()
119                .map(|d| (d, default_gesture_binding(d)))
120                .collect(),
121        ),
122        other => Binding::Single(default_binding(other)),
123    }
124}