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openlogi_core/config/
device.rs

1//! Per-device config: [`DeviceIdentity`], [`DeviceConfig`], and the
2//! [`RawDeviceConfig`] migration shim that folds pre-v2 files into the
3//! unified `bindings` map.
4
5use std::collections::BTreeMap;
6
7use serde::{Deserialize, Serialize};
8
9use super::settings::{
10    CameraControls, GestureOwner, LightSettings, Lighting, ScrollResolution, SmartShift,
11    deserialize_gesture_owner,
12};
13use crate::binding::{Action, Binding, ButtonId, GestureDirection};
14use crate::device::{Capabilities, DeviceKind, DeviceModelInfo, LightCapabilities};
15
16/// Last-known identity of a device, captured while it was online so the UI can
17/// render its card and the *correct* config panels before any live HID++ probe
18/// completes — or while the device is asleep and can't be probed at all.
19///
20/// Every field is a **static property of the model**, not of the current
21/// connection: an MX Master 3S has adjustable DPI whether or not it is awake.
22/// That is what makes this safe to persist — it never goes stale. It is also
23/// free of any per-unit identifier (no serial number, no unit id), so caching
24/// it adds no privacy surface beyond the `config_key` already used as the map
25/// key. Persisting identity is what stops a sleeping/just-booted mouse from
26/// vanishing from the device list (and losing its Pointer/Buttons panels)
27/// until a cold probe happens to win its race — see issue #159.
28#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
29pub struct DeviceIdentity {
30    /// The name shown in the carousel, as resolved from the asset registry the
31    /// last time the device was online.
32    pub display_name: String,
33    /// HID++ model identity from feature 0x0003, when available. Persisted so
34    /// the GUI can resolve the same curated asset while the device is asleep.
35    #[serde(default, skip_serializing_if = "Option::is_none")]
36    pub model_info: Option<DeviceModelInfo>,
37    /// Firmware codename, when available. Used as an asset-resolution hint and
38    /// as a readable fallback for devices without curated model metadata.
39    #[serde(default, skip_serializing_if = "Option::is_none")]
40    pub codename: Option<String>,
41    /// The device's resolved [`DeviceKind`] (asset registry preferred, HID++
42    /// classification as fallback).
43    pub kind: DeviceKind,
44    /// Configuration capabilities measured from the device's HID++ feature
45    /// table. This is the field that keeps a sleeping mouse's panels visible.
46    pub capabilities: Capabilities,
47    /// Standalone-light controls measured by its protocol driver, if this is
48    /// a non-HID++ light. Old configs omit this field.
49    #[serde(default, skip_serializing_if = "Option::is_none")]
50    pub light_capabilities: Option<LightCapabilities>,
51    /// Standalone driver family that produced this identity, when applicable.
52    /// Old configs and HID++ devices omit it.
53    #[serde(default, skip_serializing_if = "Option::is_none")]
54    pub driver_id: Option<String>,
55    /// Optional model-level identity in the OpenLogi asset registry. This is
56    /// not a physical-device key and never contains a serial or OS node id.
57    #[serde(default, skip_serializing_if = "Option::is_none")]
58    pub registry_model_id: Option<String>,
59}
60
61/// Settings scoped to a single physical device.
62///
63/// Deserialization goes through `RawDeviceConfig` (`#[serde(from)]`) so
64/// pre-v2 files — which split bindings across `button_bindings` +
65/// `gesture_bindings` — fold into the unified [`Self::bindings`] map. Only
66/// `bindings` is ever serialized, so a migrated file self-heals to the v2 shape
67/// on its next save.
68#[derive(Debug, Clone, Default, Serialize, Deserialize)]
69#[serde(from = "RawDeviceConfig")]
70pub struct DeviceConfig {
71    /// Which button owns the device's single gesture role, once the user has
72    /// chosen explicitly. Absent means "infer" (the dedicated HID++ gesture
73    /// button owns gestures if present) — see
74    /// [`Config::gesture_owner`](crate::config::Config::gesture_owner). Listed
75    /// first so it serializes as a scalar ahead of the `bindings` sub-table.
76    #[serde(default, skip_serializing_if = "Option::is_none")]
77    pub gesture_owner: Option<GestureOwner>,
78    /// Last-known identity (name / kind / capabilities), captured while the
79    /// device was online. Lets the UI render this device — with the right
80    /// config panels — on a cold start before any probe, or while it sleeps.
81    /// `None` for configs written before this field existed or by hand.
82    #[serde(default, skip_serializing_if = "Option::is_none")]
83    pub identity: Option<DeviceIdentity>,
84    /// Every rebindable button's binding: a single [`Action`], or — for the
85    /// gesture button (and, later, any raw-XY-capable button) — a
86    /// [`Binding::Gesture`] per-direction map.
87    #[serde(default, skip_serializing_if = "BTreeMap::is_empty")]
88    pub bindings: BTreeMap<ButtonId, Binding>,
89    /// Per-application binding overlays (P1.4). Keyed by bundle identifier
90    /// (e.g. `"com.microsoft.VSCode"` on macOS). When the foreground app's
91    /// id matches a key here, those bindings take precedence; anything not
92    /// listed falls through to `bindings`. Deliberately `Action`-valued (not
93    /// `Binding`): a per-app override replaces the whole button with one
94    /// action, never a per-direction gesture overlay.
95    #[serde(default, skip_serializing_if = "BTreeMap::is_empty")]
96    pub per_app_bindings: BTreeMap<String, BTreeMap<ButtonId, Action>>,
97    /// Ordered list of DPI presets cycled through by
98    /// [`Action::CycleDpiPresets`] and indexed by
99    /// [`Action::SetDpiPreset`]. Empty means "no presets configured" —
100    /// the cycle action becomes a no-op until the user adds at least one.
101    #[serde(default, skip_serializing_if = "Vec::is_empty")]
102    pub dpi_presets: Vec<u32>,
103    /// The sensor DPI the user committed for this device. Persisted because
104    /// the value lives in device RAM and resets on a power cycle (#189); the
105    /// agent re-applies it when the device reconnects. `None` until the user
106    /// first changes DPI.
107    #[serde(default, skip_serializing_if = "Option::is_none")]
108    pub dpi: Option<u32>,
109    /// Per-device RGB lighting (static color + brightness + on/off). `None`
110    /// until the user changes it, so it stays out of `config.toml` otherwise.
111    #[serde(default, skip_serializing_if = "Option::is_none")]
112    pub lighting: Option<Lighting>,
113    /// Per-device standalone-light settings. Separate from [`Self::lighting`],
114    /// which is the existing HID++ keyboard RGB configuration.
115    #[serde(default, skip_serializing_if = "Option::is_none")]
116    pub light: Option<LightSettings>,
117    /// Per-device SmartShift wheel configuration, re-applied on reconnect for
118    /// the same reason as [`Self::dpi`]. `None` until the user changes it.
119    #[serde(default, skip_serializing_if = "Option::is_none")]
120    pub smartshift: Option<SmartShift>,
121    /// Per-webcam UVC image controls (brightness/contrast/…). `None` until the
122    /// user adjusts one, so it stays out of `config.toml` otherwise.
123    #[serde(default, skip_serializing_if = "Option::is_none")]
124    pub camera_controls: Option<CameraControls>,
125    /// User-saved camera profiles (name → control snapshot). Built-in profiles
126    /// (Default / Streaming / Video call) live in the GUI, not here.
127    #[serde(default, skip_serializing_if = "BTreeMap::is_empty")]
128    pub camera_profiles: BTreeMap<String, CameraControls>,
129    /// The camera profile last applied from the GUI, highlighted on reopen.
130    #[serde(default, skip_serializing_if = "Option::is_none")]
131    pub camera_profile: Option<String>,
132    /// Invert this device's scroll-wheel direction relative to the OS setting
133    /// (issue #126): on, a wheel tick scrolls the opposite way, so a user who
134    /// keeps macOS "natural scrolling" for the trackpad can have a traditional
135    /// "reverse" wheel on the mouse. Vertical only; the agent applies it through
136    /// the device's HID++ native wheel-inversion mode when supported. `false`
137    /// (default) is the native direction, and is omitted from `config.toml`.
138    #[serde(default, skip_serializing_if = "is_false")]
139    pub invert_scroll: bool,
140    /// Persisted HID++ `0x2121` wheel resolution. `None` leaves the device's
141    /// current resolution unmanaged and omits the field from `config.toml`.
142    #[serde(default, skip_serializing_if = "Option::is_none")]
143    pub scroll_resolution: Option<ScrollResolution>,
144    /// Physical config keys of pointing devices that follow this keyboard's
145    /// host switch channel. The relationship is keyboard-initiated: pressing
146    /// one of this device's host keys switches every listed target first, then
147    /// lets the keyboard leave the current host.
148    #[serde(default, skip_serializing_if = "Vec::is_empty")]
149    pub host_switch_targets: Vec<String>,
150    /// Keyboard Fn-lock state (HID++ fn inversion, `0x40a2`/`0x40a3`): `true`
151    /// means the F-row sends F1–F12 without holding Fn. The state lives in
152    /// device RAM per host, so the agent re-applies it on reconnect like
153    /// [`Self::dpi`]. `None` means "never set — leave the keyboard alone".
154    #[serde(default, skip_serializing_if = "Option::is_none")]
155    pub fn_lock: Option<bool>,
156}
157
158/// `skip_serializing_if` helper for plain `bool` fields whose default is
159/// `false`: keeps an unset toggle out of `config.toml` entirely.
160#[allow(
161    clippy::trivially_copy_pass_by_ref,
162    reason = "serde's skip_serializing_if requires a fn(&T) -> bool signature"
163)]
164fn is_false(b: &bool) -> bool {
165    !*b
166}
167
168/// Deserialize-only shim that folds the pre-v2 `button_bindings` +
169/// `gesture_bindings` fields into [`DeviceConfig::bindings`]. Never serialized
170/// (only [`DeviceConfig`] is), so reading a legacy file and saving rewrites it
171/// in the v2 shape.
172#[derive(Deserialize)]
173struct RawDeviceConfig {
174    /// Explicit gesture owner (v2.1+). Absent on older configs → `None` → the
175    /// owner is inferred in
176    /// [`Config::gesture_owner`](crate::config::Config::gesture_owner). A
177    /// present-but-invalid value is tolerated as `None` (infer), not a parse
178    /// error — see [`deserialize_gesture_owner`].
179    #[serde(default, deserialize_with = "deserialize_gesture_owner")]
180    gesture_owner: Option<GestureOwner>,
181    #[serde(default)]
182    identity: Option<DeviceIdentity>,
183    /// v2 shape — present on already-migrated files; wins on any key collision.
184    #[serde(default)]
185    bindings: BTreeMap<ButtonId, Binding>,
186    /// Legacy v1 per-button single bindings.
187    #[serde(default)]
188    button_bindings: BTreeMap<ButtonId, Action>,
189    /// Legacy v1 flat gesture map (implicitly the gesture button's directions).
190    #[serde(default)]
191    gesture_bindings: BTreeMap<GestureDirection, Action>,
192    #[serde(default)]
193    per_app_bindings: BTreeMap<String, BTreeMap<ButtonId, Action>>,
194    #[serde(default)]
195    dpi_presets: Vec<u32>,
196    #[serde(default)]
197    dpi: Option<u32>,
198    #[serde(default)]
199    lighting: Option<Lighting>,
200    #[serde(default)]
201    light: Option<LightSettings>,
202    #[serde(default)]
203    smartshift: Option<SmartShift>,
204    #[serde(default)]
205    camera_controls: Option<CameraControls>,
206    #[serde(default)]
207    camera_profiles: BTreeMap<String, CameraControls>,
208    #[serde(default)]
209    camera_profile: Option<String>,
210    #[serde(default)]
211    invert_scroll: bool,
212    #[serde(default)]
213    scroll_resolution: Option<ScrollResolution>,
214    #[serde(default)]
215    host_switch_targets: Vec<String>,
216    #[serde(default)]
217    fn_lock: Option<bool>,
218}
219
220impl From<RawDeviceConfig> for DeviceConfig {
221    fn from(raw: RawDeviceConfig) -> Self {
222        let mut bindings = raw.bindings; // the v2 map wins on every key.
223
224        // Re-home the legacy flat gesture map under `GestureButton`. This MUST
225        // happen before folding `button_bindings`, so a legacy single
226        // `button_bindings[GestureButton]` entry coexisting with a
227        // `gesture_bindings` map cannot claim the slot first and silently drop
228        // the whole direction map (the pre-v2 rule was "gesture entries win").
229        if !raw.gesture_bindings.is_empty() {
230            bindings
231                .entry(ButtonId::GestureButton)
232                .or_insert_with(|| Binding::Gesture(raw.gesture_bindings));
233        }
234        for (button, action) in raw.button_bindings {
235            // A legacy `button_bindings[GestureButton]` is vestigial and must not
236            // become a `Binding::Single`: the gesture button never dispatched
237            // through the per-button map (it is not an OS-hook button, and its
238            // plain press routes through the gesture `Click` slot — see
239            // agent-core `bindings_for`). A `Single` here would be unreachable —
240            // the GUI hides it and the runtime ignores it — while folding it into
241            // `Click` would resurrect a dead binding as a behavior change. Drop
242            // it: the gesture map (re-homed above) already owns this button, and
243            // an absent entry falls back to the canonical default, exactly as
244            // pre-v2.
245            if button == ButtonId::GestureButton {
246                continue;
247            }
248            bindings.entry(button).or_insert(Binding::Single(action));
249        }
250
251        DeviceConfig {
252            gesture_owner: raw.gesture_owner,
253            identity: raw.identity,
254            bindings,
255            per_app_bindings: raw.per_app_bindings,
256            dpi_presets: raw.dpi_presets,
257            dpi: raw.dpi,
258            lighting: raw.lighting,
259            light: raw.light,
260            smartshift: raw.smartshift,
261            camera_controls: raw.camera_controls,
262            camera_profiles: raw.camera_profiles,
263            camera_profile: raw.camera_profile,
264            invert_scroll: raw.invert_scroll,
265            scroll_resolution: raw.scroll_resolution,
266            host_switch_targets: raw.host_switch_targets,
267            fn_lock: raw.fn_lock,
268        }
269    }
270}
271
272#[cfg(test)]
273mod tests {
274    use super::DeviceConfig;
275
276    #[test]
277    fn host_switch_targets_round_trip_as_physical_keys() -> Result<(), Box<dyn std::error::Error>> {
278        let config: DeviceConfig = toml::from_str(
279            r#"host_switch_targets = [
280  "receiver:keyboard:slot:1",
281  "receiver:mouse:slot:2",
282]"#,
283        )?;
284
285        assert_eq!(
286            config.host_switch_targets,
287            ["receiver:keyboard:slot:1", "receiver:mouse:slot:2"]
288        );
289        let serialized = toml::to_string(&config)?;
290        assert!(serialized.contains("host_switch_targets"));
291        Ok(())
292    }
293}