opencv/manual/core/
directx.rs1#![allow(non_snake_case)]
2
3use std::ffi::c_void;
4
5pub trait ID3D11DeviceTrait {
6 fn as_raw_mut_ID3D11Device(&mut self) -> *mut c_void;
7}
8
9pub trait ID3D11Texture2DTrait {
10 fn as_raw_mut_ID3D11Texture2D(&mut self) -> *mut c_void;
11}
12
13pub trait ID3D10Texture2DTrait {
14 fn as_raw_mut_ID3D10Texture2D(&mut self) -> *mut c_void;
15}
16
17pub trait ID3D10DeviceTrait {
18 fn as_raw_mut_ID3D10Device(&mut self) -> *mut c_void;
19}
20
21pub trait IDirect3DSurface9Trait {
22 fn as_raw_mut_IDirect3DSurface9(&mut self) -> *mut c_void;
23}
24
25pub trait IDirect3DDevice9ExTrait {
26 fn as_raw_mut_IDirect3DDevice9Ex(&mut self) -> *mut c_void;
27}
28
29pub trait IDirect3DDevice9Trait {
30 fn as_raw_mut_IDirect3DDevice9(&mut self) -> *mut c_void;
31}
32
33#[cfg(target_os = "windows")]
34mod types {
35 use windows::core::Interface;
36 use windows::Win32::Graphics::Direct3D10::{ID3D10Device, ID3D10Texture2D};
37 use windows::Win32::Graphics::Direct3D11::{ID3D11Device, ID3D11Texture2D};
38 use windows::Win32::Graphics::Direct3D9::{IDirect3DDevice9, IDirect3DDevice9Ex, IDirect3DSurface9};
39
40 use super::*;
41
42 impl ID3D11DeviceTrait for ID3D11Device {
43 fn as_raw_mut_ID3D11Device(&mut self) -> *mut c_void {
44 self.as_raw()
45 }
46 }
47
48 impl ID3D11Texture2DTrait for ID3D11Texture2D {
49 fn as_raw_mut_ID3D11Texture2D(&mut self) -> *mut c_void {
50 self.as_raw()
51 }
52 }
53
54 impl ID3D10Texture2DTrait for ID3D10Texture2D {
55 fn as_raw_mut_ID3D10Texture2D(&mut self) -> *mut c_void {
56 self.as_raw()
57 }
58 }
59
60 impl ID3D10DeviceTrait for ID3D10Device {
61 fn as_raw_mut_ID3D10Device(&mut self) -> *mut c_void {
62 self.as_raw()
63 }
64 }
65
66 impl IDirect3DSurface9Trait for IDirect3DSurface9 {
67 fn as_raw_mut_IDirect3DSurface9(&mut self) -> *mut c_void {
68 self.as_raw()
69 }
70 }
71
72 impl IDirect3DDevice9ExTrait for IDirect3DDevice9Ex {
73 fn as_raw_mut_IDirect3DDevice9Ex(&mut self) -> *mut c_void {
74 self.as_raw()
75 }
76 }
77
78 impl IDirect3DDevice9Trait for IDirect3DDevice9 {
79 fn as_raw_mut_IDirect3DDevice9(&mut self) -> *mut c_void {
80 self.as_raw()
81 }
82 }
83}