opencv/manual/core/
directx.rs#![allow(non_snake_case)]
use std::ffi::c_void;
pub trait ID3D11DeviceTrait {
fn as_raw_mut_ID3D11Device(&mut self) -> *mut c_void;
}
pub trait ID3D11Texture2DTrait {
fn as_raw_mut_ID3D11Texture2D(&mut self) -> *mut c_void;
}
pub trait ID3D10Texture2DTrait {
fn as_raw_mut_ID3D10Texture2D(&mut self) -> *mut c_void;
}
pub trait ID3D10DeviceTrait {
fn as_raw_mut_ID3D10Device(&mut self) -> *mut c_void;
}
pub trait IDirect3DSurface9Trait {
fn as_raw_mut_IDirect3DSurface9(&mut self) -> *mut c_void;
}
pub trait IDirect3DDevice9ExTrait {
fn as_raw_mut_IDirect3DDevice9Ex(&mut self) -> *mut c_void;
}
pub trait IDirect3DDevice9Trait {
fn as_raw_mut_IDirect3DDevice9(&mut self) -> *mut c_void;
}
#[cfg(target_os = "windows")]
mod types {
use windows::core::Interface;
use windows::Win32::Graphics::Direct3D10::{ID3D10Device, ID3D10Texture2D};
use windows::Win32::Graphics::Direct3D11::{ID3D11Device, ID3D11Texture2D};
use windows::Win32::Graphics::Direct3D9::{IDirect3DDevice9, IDirect3DDevice9Ex, IDirect3DSurface9};
use super::*;
impl ID3D11DeviceTrait for ID3D11Device {
fn as_raw_mut_ID3D11Device(&mut self) -> *mut c_void {
self.as_raw()
}
}
impl ID3D11Texture2DTrait for ID3D11Texture2D {
fn as_raw_mut_ID3D11Texture2D(&mut self) -> *mut c_void {
self.as_raw()
}
}
impl ID3D10Texture2DTrait for ID3D10Texture2D {
fn as_raw_mut_ID3D10Texture2D(&mut self) -> *mut c_void {
self.as_raw()
}
}
impl ID3D10DeviceTrait for ID3D10Device {
fn as_raw_mut_ID3D10Device(&mut self) -> *mut c_void {
self.as_raw()
}
}
impl IDirect3DSurface9Trait for IDirect3DSurface9 {
fn as_raw_mut_IDirect3DSurface9(&mut self) -> *mut c_void {
self.as_raw()
}
}
impl IDirect3DDevice9ExTrait for IDirect3DDevice9Ex {
fn as_raw_mut_IDirect3DDevice9Ex(&mut self) -> *mut c_void {
self.as_raw()
}
}
impl IDirect3DDevice9Trait for IDirect3DDevice9 {
fn as_raw_mut_IDirect3DDevice9(&mut self) -> *mut c_void {
self.as_raw()
}
}
}