pub trait Detail_MultiBandBlenderTrait: Detail_BlenderTrait + Detail_MultiBandBlenderTraitConst {
fn as_raw_mut_Detail_MultiBandBlender(&mut self) -> *mut c_void;
fn set_num_bands(&mut self, val: i32) -> Result<()> { ... }
fn prepare(&mut self, dst_roi: Rect) -> Result<()> { ... }
fn feed(
&mut self,
img: &dyn ToInputArray,
mask: &dyn ToInputArray,
tl: Point
) -> Result<()> { ... }
fn blend(
&mut self,
dst: &mut dyn ToInputOutputArray,
dst_mask: &mut dyn ToInputOutputArray
) -> Result<()> { ... }
}