pub trait Detail_BlocksCompensator: Detail_BlocksCompensatorConst + Detail_ExposureCompensator {
fn as_raw_mut_Detail_BlocksCompensator(&mut self) -> *mut c_void;
fn apply(
&mut self,
index: i32,
corner: Point,
image: &mut dyn ToInputOutputArray,
mask: &dyn ToInputArray
) -> Result<()> { ... }
fn get_mat_gains(&mut self, umv: &mut Vector<Mat>) -> Result<()> { ... }
fn set_mat_gains(&mut self, umv: &mut Vector<Mat>) -> Result<()> { ... }
fn set_nr_feeds(&mut self, nr_feeds: i32) -> Result<()> { ... }
fn get_nr_feeds(&mut self) -> Result<i32> { ... }
fn set_similarity_threshold(
&mut self,
similarity_threshold: f64
) -> Result<()> { ... }
fn set_block_size(&mut self, width: i32, height: i32) -> Result<()> { ... }
fn set_block_size_1(&mut self, size: Size) -> Result<()> { ... }
fn set_nr_gains_filtering_iterations(
&mut self,
nr_iterations: i32
) -> Result<()> { ... }
}