pub trait Detail_BlocksCompensator: Detail_BlocksCompensatorConst + Detail_ExposureCompensator {
    fn as_raw_mut_Detail_BlocksCompensator(&mut self) -> *mut c_void;

    fn apply(
        &mut self,
        index: i32,
        corner: Point,
        image: &mut dyn ToInputOutputArray,
        mask: &dyn ToInputArray
    ) -> Result<()> { ... } fn get_mat_gains(&mut self, umv: &mut Vector<Mat>) -> Result<()> { ... } fn set_mat_gains(&mut self, umv: &mut Vector<Mat>) -> Result<()> { ... } fn set_nr_feeds(&mut self, nr_feeds: i32) -> Result<()> { ... } fn get_nr_feeds(&mut self) -> Result<i32> { ... } fn set_similarity_threshold(
        &mut self,
        similarity_threshold: f64
    ) -> Result<()> { ... } fn set_block_size(&mut self, width: i32, height: i32) -> Result<()> { ... } fn set_block_size_1(&mut self, size: Size) -> Result<()> { ... } fn set_nr_gains_filtering_iterations(
        &mut self,
        nr_iterations: i32
    ) -> Result<()> { ... } }

Required Methods

Provided Methods

Implementors