Trait opencv::viz::Viz3dTrait
source · [−]pub trait Viz3dTrait: Viz3dTraitConst {
Show 32 methods
fn as_raw_mut_Viz3d(&mut self) -> *mut c_void;
fn show_widget(
&mut self,
id: &str,
widget: &Widget,
pose: Affine3d
) -> Result<()> { ... }
fn remove_widget(&mut self, id: &str) -> Result<()> { ... }
fn remove_all_widgets(&mut self) -> Result<()> { ... }
fn show_image(
&mut self,
image: &dyn ToInputArray,
window_size: Size
) -> Result<()> { ... }
fn set_widget_pose(&mut self, id: &str, pose: Affine3d) -> Result<()> { ... }
fn update_widget_pose(&mut self, id: &str, pose: Affine3d) -> Result<()> { ... }
fn set_camera(&mut self, camera: &Camera) -> Result<()> { ... }
fn set_viewer_pose(&mut self, pose: Affine3d) -> Result<()> { ... }
fn reset_camera_viewpoint(&mut self, id: &str) -> Result<()> { ... }
fn reset_camera(&mut self) -> Result<()> { ... }
fn convert_to_window_coordinates(
&mut self,
pt: Point3d,
window_coord: &mut Point3d
) -> Result<()> { ... }
fn conver_to3_d_ray(
&mut self,
window_coord: Point3d,
origin: &mut Point3d,
direction: &mut Vec3d
) -> Result<()> { ... }
fn set_window_size(&mut self, window_size: Size) -> Result<()> { ... }
fn save_screenshot(&mut self, file: &str) -> Result<()> { ... }
fn set_window_position(&mut self, window_position: Point) -> Result<()> { ... }
fn set_full_screen(&mut self, mode: bool) -> Result<()> { ... }
fn set_background_color(
&mut self,
color: &Viz3d_Color,
color2: &Viz3d_Color
) -> Result<()> { ... }
fn set_background_texture(&mut self, image: &dyn ToInputArray) -> Result<()> { ... }
fn set_background_mesh_lab(&mut self) -> Result<()> { ... }
fn spin(&mut self) -> Result<()> { ... }
fn spin_once(&mut self, time: i32, force_redraw: bool) -> Result<()> { ... }
fn set_off_screen_rendering(&mut self) -> Result<()> { ... }
fn remove_all_lights(&mut self) -> Result<()> { ... }
fn add_light(
&mut self,
position: Vec3d,
focal_point: Vec3d,
color: &Viz3d_Color,
diffuse_color: &Viz3d_Color,
ambient_color: &Viz3d_Color,
specular_color: &Viz3d_Color
) -> Result<()> { ... }
fn close(&mut self) -> Result<()> { ... }
fn register_keyboard_callback(
&mut self,
callback: Viz3d_KeyboardCallback
) -> Result<()> { ... }
fn register_mouse_callback(
&mut self,
callback: Viz3d_MouseCallback
) -> Result<()> { ... }
fn set_rendering_property(
&mut self,
id: &str,
property: i32,
value: f64
) -> Result<()> { ... }
fn get_rendering_property(&mut self, id: &str, property: i32) -> Result<f64> { ... }
fn set_representation(&mut self, representation: i32) -> Result<()> { ... }
fn set_global_warnings(&mut self, enabled: bool) -> Result<()> { ... }
}
Required Methods
fn as_raw_mut_Viz3d(&mut self) -> *mut c_void
Provided Methods
sourcefn show_widget(&mut self, id: &str, widget: &Widget, pose: Affine3d) -> Result<()>
fn show_widget(&mut self, id: &str, widget: &Widget, pose: Affine3d) -> Result<()>
Shows a widget in the window.
Parameters
- id: A unique id for the widget. @param widget The widget to be displayed in the window.
- pose: Pose of the widget.
C++ default parameters
- pose: Affine3d::Identity()
sourcefn remove_widget(&mut self, id: &str) -> Result<()>
fn remove_widget(&mut self, id: &str) -> Result<()>
sourcefn remove_all_widgets(&mut self) -> Result<()>
fn remove_all_widgets(&mut self) -> Result<()>
Removes all widgets from the window.
sourcefn show_image(
&mut self,
image: &dyn ToInputArray,
window_size: Size
) -> Result<()>
fn show_image(
&mut self,
image: &dyn ToInputArray,
window_size: Size
) -> Result<()>
Removed all widgets and displays image scaled to whole window area.
Parameters
- image: Image to be displayed.
- window_size: Size of Viz3d window. Default value means no change.
C++ default parameters
- window_size: Size(-1,-1)
sourcefn set_widget_pose(&mut self, id: &str, pose: Affine3d) -> Result<()>
fn set_widget_pose(&mut self, id: &str, pose: Affine3d) -> Result<()>
Sets pose of a widget in the window.
Parameters
- id: The id of the widget whose pose will be set. @param pose The new pose of the widget.
sourcefn update_widget_pose(&mut self, id: &str, pose: Affine3d) -> Result<()>
fn update_widget_pose(&mut self, id: &str, pose: Affine3d) -> Result<()>
Updates pose of a widget in the window by pre-multiplying its current pose.
Parameters
- id: The id of the widget whose pose will be updated. @param pose The pose that the current pose of the widget will be pre-multiplied by.
sourcefn set_camera(&mut self, camera: &Camera) -> Result<()>
fn set_camera(&mut self, camera: &Camera) -> Result<()>
Sets the intrinsic parameters of the viewer using Camera.
Parameters
- camera: Camera object wrapping intrinsic parameters.
sourcefn set_viewer_pose(&mut self, pose: Affine3d) -> Result<()>
fn set_viewer_pose(&mut self, pose: Affine3d) -> Result<()>
sourcefn reset_camera_viewpoint(&mut self, id: &str) -> Result<()>
fn reset_camera_viewpoint(&mut self, id: &str) -> Result<()>
sourcefn reset_camera(&mut self) -> Result<()>
fn reset_camera(&mut self) -> Result<()>
Resets camera.
sourcefn convert_to_window_coordinates(
&mut self,
pt: Point3d,
window_coord: &mut Point3d
) -> Result<()>
fn convert_to_window_coordinates(
&mut self,
pt: Point3d,
window_coord: &mut Point3d
) -> Result<()>
Transforms a point in world coordinate system to window coordinate system.
Parameters
- pt: Point in world coordinate system.
- window_coord: Output point in window coordinate system.
sourcefn conver_to3_d_ray(
&mut self,
window_coord: Point3d,
origin: &mut Point3d,
direction: &mut Vec3d
) -> Result<()>
fn conver_to3_d_ray(
&mut self,
window_coord: Point3d,
origin: &mut Point3d,
direction: &mut Vec3d
) -> Result<()>
Transforms a point in window coordinate system to a 3D ray in world coordinate system.
Parameters
- window_coord: Point in window coordinate system. @param origin Output origin of the ray.
- direction: Output direction of the ray.
sourcefn set_window_size(&mut self, window_size: Size) -> Result<()>
fn set_window_size(&mut self, window_size: Size) -> Result<()>
sourcefn save_screenshot(&mut self, file: &str) -> Result<()>
fn save_screenshot(&mut self, file: &str) -> Result<()>
sourcefn set_window_position(&mut self, window_position: Point) -> Result<()>
fn set_window_position(&mut self, window_position: Point) -> Result<()>
Sets the position of the window in the screen.
Parameters
- window_position: coordinates of the window
sourcefn set_full_screen(&mut self, mode: bool) -> Result<()>
fn set_full_screen(&mut self, mode: bool) -> Result<()>
Sets or unsets full-screen rendering mode.
Parameters
- mode: If true, window will use full-screen mode.
C++ default parameters
- mode: true
sourcefn set_background_color(
&mut self,
color: &Viz3d_Color,
color2: &Viz3d_Color
) -> Result<()>
fn set_background_color(
&mut self,
color: &Viz3d_Color,
color2: &Viz3d_Color
) -> Result<()>
sourcefn set_background_texture(&mut self, image: &dyn ToInputArray) -> Result<()>
fn set_background_texture(&mut self, image: &dyn ToInputArray) -> Result<()>
C++ default parameters
- image: noArray()
fn set_background_mesh_lab(&mut self) -> Result<()>
sourcefn spin_once(&mut self, time: i32, force_redraw: bool) -> Result<()>
fn spin_once(&mut self, time: i32, force_redraw: bool) -> Result<()>
Starts the event loop for a given time.
Parameters
- time: Amount of time in milliseconds for the event loop to keep running.
- force_redraw: If true, window renders.
C++ default parameters
- time: 1
- force_redraw: false
sourcefn set_off_screen_rendering(&mut self) -> Result<()>
fn set_off_screen_rendering(&mut self) -> Result<()>
Create a window in memory instead of on the screen.
sourcefn remove_all_lights(&mut self) -> Result<()>
fn remove_all_lights(&mut self) -> Result<()>
Remove all lights from the current scene.
sourcefn add_light(
&mut self,
position: Vec3d,
focal_point: Vec3d,
color: &Viz3d_Color,
diffuse_color: &Viz3d_Color,
ambient_color: &Viz3d_Color,
specular_color: &Viz3d_Color
) -> Result<()>
fn add_light(
&mut self,
position: Vec3d,
focal_point: Vec3d,
color: &Viz3d_Color,
diffuse_color: &Viz3d_Color,
ambient_color: &Viz3d_Color,
specular_color: &Viz3d_Color
) -> Result<()>
Add a light in the scene.
Parameters
- position: The position of the light.
- focalPoint: The point at which the light is shining
- color: The color of the light
- diffuseColor: The diffuse color of the light
- ambientColor: The ambient color of the light
- specularColor: The specular color of the light
C++ default parameters
- focal_point: Vec3d(0,0,0)
- color: Color::white()
- diffuse_color: Color::white()
- ambient_color: Color::black()
- specular_color: Color::white()
fn close(&mut self) -> Result<()>
sourcefn register_keyboard_callback(
&mut self,
callback: Viz3d_KeyboardCallback
) -> Result<()>
fn register_keyboard_callback(
&mut self,
callback: Viz3d_KeyboardCallback
) -> Result<()>
Sets keyboard handler.
Parameters
- callback: Keyboard callback (void (*KeyboardCallbackFunction(const KeyboardEvent&, void*)).
- cookie: The optional parameter passed to the callback.
C++ default parameters
- cookie: 0
sourcefn register_mouse_callback(
&mut self,
callback: Viz3d_MouseCallback
) -> Result<()>
fn register_mouse_callback(
&mut self,
callback: Viz3d_MouseCallback
) -> Result<()>
Sets mouse handler.
Parameters
- callback: Mouse callback (void (*MouseCallback)(const MouseEvent&, void*)).
- cookie: The optional parameter passed to the callback.
C++ default parameters
- cookie: 0
sourcefn set_rendering_property(
&mut self,
id: &str,
property: i32,
value: f64
) -> Result<()>
fn set_rendering_property(
&mut self,
id: &str,
property: i32,
value: f64
) -> Result<()>
Sets rendering property of a widget.
Parameters
- id: Id of the widget.
- property: Property that will be modified.
- value: The new value of the property.
Rendering property can be one of the following:
- POINT_SIZE
- OPACITY
- LINE_WIDTH
- FONT_SIZE
REPRESENTATION: Expected values are
- REPRESENTATION_POINTS
- REPRESENTATION_WIREFRAME
- REPRESENTATION_SURFACE
IMMEDIATE_RENDERING:
- Turn on immediate rendering by setting the value to 1.
- Turn off immediate rendering by setting the value to 0.
SHADING: Expected values are
- SHADING_FLAT
- SHADING_GOURAUD
- SHADING_PHONG
sourcefn get_rendering_property(&mut self, id: &str, property: i32) -> Result<f64>
fn get_rendering_property(&mut self, id: &str, property: i32) -> Result<f64>
Returns rendering property of a widget.
Parameters
- id: Id of the widget.
- property: Property.
Rendering property can be one of the following:
- POINT_SIZE
- OPACITY
- LINE_WIDTH
- FONT_SIZE
REPRESENTATION: Expected values are
- REPRESENTATION_POINTS
- REPRESENTATION_WIREFRAME
- REPRESENTATION_SURFACE
IMMEDIATE_RENDERING:
- Turn on immediate rendering by setting the value to 1.
- Turn off immediate rendering by setting the value to 0.
SHADING: Expected values are
- SHADING_FLAT
- SHADING_GOURAUD
- SHADING_PHONG
sourcefn set_representation(&mut self, representation: i32) -> Result<()>
fn set_representation(&mut self, representation: i32) -> Result<()>
Sets geometry representation of the widgets to surface, wireframe or points.
Parameters
- representation: Geometry representation which can be one of the following:
- REPRESENTATION_POINTS
- REPRESENTATION_WIREFRAME
- REPRESENTATION_SURFACE
sourcefn set_global_warnings(&mut self, enabled: bool) -> Result<()>
fn set_global_warnings(&mut self, enabled: bool) -> Result<()>
C++ default parameters
- enabled: false