Trait opencv::surface_matching::Pose3DTrait[][src]

pub trait Pose3DTrait {
    fn as_raw_Pose3D(&self) -> *const c_void;
fn as_raw_mut_Pose3D(&mut self) -> *mut c_void; fn alpha(&self) -> f64 { ... }
fn set_alpha(&mut self, val: f64) { ... }
fn residual(&self) -> f64 { ... }
fn set_residual(&mut self, val: f64) { ... }
fn model_index(&self) -> size_t { ... }
fn set_model_index(&mut self, val: size_t) { ... }
fn num_votes(&self) -> size_t { ... }
fn set_num_votes(&mut self, val: size_t) { ... }
fn pose(&self) -> Matx44d { ... }
fn set_pose(&mut self, val: Matx44d) { ... }
fn angle(&self) -> f64 { ... }
fn set_angle(&mut self, val: f64) { ... }
fn t(&self) -> Vec3d { ... }
fn set_t(&mut self, val: Vec3d) { ... }
fn q(&self) -> Vec4d { ... }
fn set_q(&mut self, val: Vec4d) { ... }
fn update_pose(&mut self, new_pose: &mut Matx44d) -> Result<()> { ... }
fn update_pose_1(
        &mut self,
        new_r: &mut Matx33d,
        new_t: &mut Vec3d
    ) -> Result<()> { ... }
fn update_pose_quat(
        &mut self,
        q: &mut Vec4d,
        new_t: &mut Vec3d
    ) -> Result<()> { ... }
fn append_pose(&mut self, incremental_pose: &mut Matx44d) -> Result<()> { ... }
fn print_pose(&mut self) -> Result<()> { ... }
fn clone(&mut self) -> Result<Ptr<Pose3D>> { ... }
fn write_pose(&mut self, file_name: &str) -> Result<i32> { ... }
fn read_pose(&mut self, file_name: &str) -> Result<i32> { ... } }

Class, allowing the storage of a pose. The data structure stores both the quaternions and the matrix forms. It supports IO functionality together with various helper methods to work with poses

Required methods

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Provided methods

fn alpha(&self) -> f64[src]

fn set_alpha(&mut self, val: f64)[src]

fn residual(&self) -> f64[src]

fn set_residual(&mut self, val: f64)[src]

fn model_index(&self) -> size_t[src]

fn set_model_index(&mut self, val: size_t)[src]

fn num_votes(&self) -> size_t[src]

fn set_num_votes(&mut self, val: size_t)[src]

fn pose(&self) -> Matx44d[src]

fn set_pose(&mut self, val: Matx44d)[src]

fn angle(&self) -> f64[src]

fn set_angle(&mut self, val: f64)[src]

fn t(&self) -> Vec3d[src]

fn set_t(&mut self, val: Vec3d)[src]

fn q(&self) -> Vec4d[src]

fn set_q(&mut self, val: Vec4d)[src]

fn update_pose(&mut self, new_pose: &mut Matx44d) -> Result<()>[src]

\brief Updates the pose with the new one \param [in] NewPose New pose to overwrite

fn update_pose_1(
    &mut self,
    new_r: &mut Matx33d,
    new_t: &mut Vec3d
) -> Result<()>
[src]

\brief Updates the pose with the new one

fn update_pose_quat(&mut self, q: &mut Vec4d, new_t: &mut Vec3d) -> Result<()>[src]

\brief Updates the pose with the new one, but this time using quaternions to represent rotation

fn append_pose(&mut self, incremental_pose: &mut Matx44d) -> Result<()>[src]

\brief Left multiplies the existing pose in order to update the transformation \param [in] IncrementalPose New pose to apply

fn print_pose(&mut self) -> Result<()>[src]

fn clone(&mut self) -> Result<Ptr<Pose3D>>[src]

fn write_pose(&mut self, file_name: &str) -> Result<i32>[src]

fn read_pose(&mut self, file_name: &str) -> Result<i32>[src]

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Implementors

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