[][src]Trait opencv::hub_prelude::FacemarkAAM_Model_TextureTrait

pub trait FacemarkAAM_Model_TextureTrait {
    fn as_raw_FacemarkAAM_Model_Texture(&self) -> *mut c_void;

    fn max_m(&self) -> i32 { ... }
fn set_max_m(&mut self, val: i32) { ... }
fn resolution(&self) -> Rect { ... }
fn set_resolution(&mut self, val: Rect) { ... }
fn a(&mut self) -> Mat { ... }
fn set_a(&mut self, val: Mat) { ... }
fn a0(&mut self) -> Mat { ... }
fn set_a0(&mut self, val: Mat) { ... }
fn aa(&mut self) -> Mat { ... }
fn set_aa(&mut self, val: Mat) { ... }
fn aa0(&mut self) -> Mat { ... }
fn set_aa0(&mut self, val: Mat) { ... }
fn texture_idx(&mut self) -> VectorOfVectorOfPoint { ... }
fn set_texture_idx(&mut self, val: VectorOfVectorOfPoint) { ... }
fn base_shape(&mut self) -> VectorOfPoint2f { ... }
fn set_base_shape(&mut self, val: VectorOfPoint2f) { ... }
fn ind1(&mut self) -> VectorOfi32 { ... }
fn set_ind1(&mut self, val: VectorOfi32) { ... }
fn ind2(&mut self) -> VectorOfi32 { ... }
fn set_ind2(&mut self, val: VectorOfi32) { ... } }

Required methods

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Provided methods

fn max_m(&self) -> i32

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fn set_max_m(&mut self, val: i32)

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fn resolution(&self) -> Rect

fn set_resolution(&mut self, val: Rect)

fn a(&mut self) -> Mat

fn set_a(&mut self, val: Mat)

fn a0(&mut self) -> Mat

fn set_a0(&mut self, val: Mat)

fn aa(&mut self) -> Mat

fn set_aa(&mut self, val: Mat)

fn aa0(&mut self) -> Mat

fn set_aa0(&mut self, val: Mat)

fn texture_idx(&mut self) -> VectorOfVectorOfPoint

fn set_texture_idx(&mut self, val: VectorOfVectorOfPoint)

fn base_shape(&mut self) -> VectorOfPoint2f

fn set_base_shape(&mut self, val: VectorOfPoint2f)

fn ind1(&mut self) -> VectorOfi32

fn set_ind1(&mut self, val: VectorOfi32)

fn ind2(&mut self) -> VectorOfi32

fn set_ind2(&mut self, val: VectorOfi32)

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Implementors

impl FacemarkAAM_Model_TextureTrait for FacemarkAAM_Model_Texture[src]

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