pub trait FacemarkAAM_Model_TextureTrait {
fn as_raw_FacemarkAAM_Model_Texture(&self) -> *mut c_void;
fn max_m(&self) -> i32 { ... }
fn set_max_m(&mut self, val: i32) { ... }
fn resolution(&self) -> Rect { ... }
fn set_resolution(&mut self, val: Rect) { ... }
fn a(&mut self) -> Mat { ... }
fn set_a(&mut self, val: Mat) { ... }
fn a0(&mut self) -> Mat { ... }
fn set_a0(&mut self, val: Mat) { ... }
fn aa(&mut self) -> Mat { ... }
fn set_aa(&mut self, val: Mat) { ... }
fn aa0(&mut self) -> Mat { ... }
fn set_aa0(&mut self, val: Mat) { ... }
fn texture_idx(&mut self) -> VectorOfVectorOfPoint { ... }
fn set_texture_idx(&mut self, val: VectorOfVectorOfPoint) { ... }
fn base_shape(&mut self) -> VectorOfPoint2f { ... }
fn set_base_shape(&mut self, val: VectorOfPoint2f) { ... }
fn ind1(&mut self) -> VectorOfi32 { ... }
fn set_ind1(&mut self, val: VectorOfi32) { ... }
fn ind2(&mut self) -> VectorOfi32 { ... }
fn set_ind2(&mut self, val: VectorOfi32) { ... }
}
Loading content...
Loading content...
Loading content...