Struct opcua_server::prelude::SimpleAttributeOperand
source · pub struct SimpleAttributeOperand {
pub type_definition_id: NodeId,
pub browse_path: Option<Vec<QualifiedName, Global>>,
pub attribute_id: u32,
pub index_range: UAString,
}Fields§
§type_definition_id: NodeId§browse_path: Option<Vec<QualifiedName, Global>>§attribute_id: u32§index_range: UAStringTrait Implementations§
source§impl BinaryEncoder<SimpleAttributeOperand> for SimpleAttributeOperand
impl BinaryEncoder<SimpleAttributeOperand> for SimpleAttributeOperand
source§fn byte_len(&self) -> usize
fn byte_len(&self) -> usize
Returns the byte length of the structure. This calculation should be exact and as efficient
as possible. Read more
source§fn encode<S>(&self, stream: &mut S) -> Result<usize, StatusCode>where
S: Write,
fn encode<S>(&self, stream: &mut S) -> Result<usize, StatusCode>where
S: Write,
Encodes the instance to the write stream.
source§fn decode<S>(
stream: &mut S,
decoding_limits: &DecodingLimits
) -> Result<SimpleAttributeOperand, StatusCode>where
S: Read,
fn decode<S>(
stream: &mut S,
decoding_limits: &DecodingLimits
) -> Result<SimpleAttributeOperand, StatusCode>where
S: Read,
Decodes an instance from the read stream. The decoding limits are restrictions set by the server / client
on the length of strings, arrays etc. If these limits are exceeded the implementation should
return with a
BadDecodingError as soon as possible. Read morefn to_vec(&self) -> Vec<u8, Global> ⓘ
source§impl Clone for SimpleAttributeOperand
impl Clone for SimpleAttributeOperand
source§fn clone(&self) -> SimpleAttributeOperand
fn clone(&self) -> SimpleAttributeOperand
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more