Enum opcua_core::prelude::NodeAttributesMask
source · [−]pub enum NodeAttributesMask {
Show 35 variants
None,
AccessLevel,
ArrayDimensions,
BrowseName,
ContainsNoLoops,
DataType,
Description,
DisplayName,
EventNotifier,
Executable,
Historizing,
InverseName,
IsAbstract,
MinimumSamplingInterval,
NodeClass,
NodeId,
Symmetric,
UserAccessLevel,
UserExecutable,
UserWriteMask,
ValueRank,
WriteMask,
Value,
DataTypeDefinition,
RolePermissions,
AccessRestrictions,
All,
BaseNode,
Object,
ObjectType,
Variable,
VariableType,
Method,
ReferenceType,
View,
}
Variants
None
AccessLevel
ArrayDimensions
BrowseName
ContainsNoLoops
DataType
Description
DisplayName
EventNotifier
Executable
Historizing
InverseName
IsAbstract
MinimumSamplingInterval
NodeClass
NodeId
Symmetric
UserAccessLevel
UserExecutable
UserWriteMask
ValueRank
WriteMask
Value
DataTypeDefinition
RolePermissions
AccessRestrictions
All
BaseNode
Object
ObjectType
Variable
VariableType
Method
ReferenceType
View
Trait Implementations
sourceimpl BinaryEncoder<NodeAttributesMask> for NodeAttributesMask
impl BinaryEncoder<NodeAttributesMask> for NodeAttributesMask
sourcefn byte_len(&self) -> usize
fn byte_len(&self) -> usize
Returns the exact byte length of the structure as it would be if encode
were called.
This may be called prior to writing to ensure the correct amount of space is available. Read more
sourcefn encode<S>(&self, stream: &mut S) -> Result<usize, StatusCode> where
S: Write,
fn encode<S>(&self, stream: &mut S) -> Result<usize, StatusCode> where
S: Write,
Encodes the instance to the write stream.
sourcefn decode<S>(
stream: &mut S,
&DecodingOptions
) -> Result<NodeAttributesMask, StatusCode> where
S: Read,
fn decode<S>(
stream: &mut S,
&DecodingOptions
) -> Result<NodeAttributesMask, StatusCode> where
S: Read,
Decodes an instance from the read stream. The decoding options contains restrictions set by
the server / client on the length of strings, arrays etc. If these limits are exceeded the
implementation should return with a BadDecodingError
as soon as possible. Read more
fn encode_to_vec(&self) -> Vec<u8, Global>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
A: Allocator,
A: Allocator,
sourceimpl Clone for NodeAttributesMask
impl Clone for NodeAttributesMask
sourcefn clone(&self) -> NodeAttributesMask
fn clone(&self) -> NodeAttributesMask
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for NodeAttributesMask
impl Debug for NodeAttributesMask
impl Copy for NodeAttributesMask
impl StructuralPartialEq for NodeAttributesMask
Auto Trait Implementations
impl RefUnwindSafe for NodeAttributesMask
impl Send for NodeAttributesMask
impl Sync for NodeAttributesMask
impl Unpin for NodeAttributesMask
impl UnwindSafe for NodeAttributesMask
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more