Expand description
This crate contains essential utilities to generate an OnShape yml level file.
§Example
use onshape_level_gen::util::*;
// this difficulty is a FFT result iterating factor.
let init_difficulty_limit = 1.2f32;
let input_ogg = "~/your_target_file.ogg";
let output_yml = "~/level.yml";
let (samples, output_params) = get_data_from_ogg(input_ogg).unwrap();
let notes = get_notes_from_samples(samples, init_difficulty_limit).unwrap();
let walls = get_walls_from_notes(¬es);
let yml_content = gen_yml(&output_params, walls);
std::fs::write(output_yml, yml_content).unwrap();
Modules§
Structs§
- Level
Difficulty - Parameters to adjust level difficulty.
- Note
- The FFT result of a fixed segmenet of samples.
- Samples
- A collection of raw f32 data with sample rate from sound file.
- Sound
File Info - Information about the original sound file.
- Wall
- Represents the time and the type of a wall.
Enums§
- Difficulty
- 4 Difficulties used in OnShape level script.
- Dodge
Type - Represent the 5 dodge types in the OnShape game.
- LCR
- A most common type(left, center, right) in the OnShape game.
- Wall
Type - All 4 possible shapes in the OnShape game.