pub fn PlayerObject_GetMaterialText(
player: &Player,
object: &PlayerObject,
materialIndex: i32,
text: &mut String,
text_len: usize,
materialSize: &mut i32,
fontFace: &mut String,
fontFace_len: usize,
fontSize: &mut i32,
bold: &mut bool,
fontColor: &mut i32,
backgroundColor: &mut i32,
textAlignment: &mut i32,
) -> bool