PlayerObject_Create

Function PlayerObject_Create 

Source
pub fn PlayerObject_Create(
    player: &Player,
    modelid: i32,
    x: f32,
    y: f32,
    z: f32,
    rotationX: f32,
    rotationY: f32,
    rotationZ: f32,
    drawDistance: f32,
    id: &mut i32,
) -> Option<PlayerObject>