PlayerObject_AttachToVehicle

Function PlayerObject_AttachToVehicle 

Source
pub fn PlayerObject_AttachToVehicle(
    player: &Player,
    object: &PlayerObject,
    vehicle: &Vehicle,
    offsetX: f32,
    offsetY: f32,
    offsetZ: f32,
    rotationX: f32,
    rotationY: f32,
    rotationZ: f32,
) -> bool